「Unity/Csharp/シングルトン」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→MonoBehaviourを使ったシングルトン) |
(→MonoBehaviourを使ったシングルトン) |
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行3: | 行3: | ||
using System.Collections.Generic; | using System.Collections.Generic; | ||
using UnityEngine; | using UnityEngine; | ||
− | public class | + | public class SampleManager : MonoBehaviour { |
− | private static | + | private static SampleManager mInstance; |
public int x = 1; | public int x = 1; | ||
− | private | + | private SampleManager () { |
} | } | ||
− | public static | + | public static SampleManager Instance { |
get { | get { | ||
if (mInstance == null) { | if (mInstance == null) { | ||
− | GameObject go = new GameObject(" | + | GameObject go = new GameObject("SampleManager"); |
− | mInstance = go.AddComponent< | + | mInstance = go.AddComponent<SampleManager>(); |
} | } | ||
return mInstance; | return mInstance; |
2017年9月22日 (金) 23:52時点における版
MonoBehaviourを使ったシングルトン
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SampleManager : MonoBehaviour { private static SampleManager mInstance; public int x = 1; private SampleManager () { } public static SampleManager Instance { get { if (mInstance == null) { GameObject go = new GameObject("SampleManager"); mInstance = go.AddComponent<SampleManager>(); } return mInstance; } } void Start () { } void Update () { } }