「Unity/端末サイズ」の版間の差分
提供: 初心者エンジニアの簡易メモ
(ページの作成:「 void Awake() { // 縦画面 iPhone6 float developAspect = 750.0f / 1334.0f; // 横画面 float developAspect = 1334.0f / 750.0f; float deviceAspect...」) |
(→AutoScreenライブラリ) |
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(同じ利用者による、間の18版が非表示) | |||
行1: | 行1: | ||
+ | ==サンプル== | ||
+ | #CameraオブジェクトのProjectionをorthographicへ変更しておく。 | ||
+ | #CanvasのRenderModeをWorldSpaceに変更 | ||
+ | void Awake() | ||
+ | { | ||
+ | TermSize.OrthographicSizeAuto(); | ||
+ | } | ||
− | void | + | TermSize.cs |
− | + | public class TermSize { | |
− | + | public static void OrthographicSizeAuto () { | |
− | + | // 縦画面 iPhone6 | |
− | + | float developAspect = 750.0f / 1334.0f; | |
− | + | // 横画面 iPhone6 | |
− | + | // float developAspect = 1334.0f / 750.0f; | |
− | + | float deviceAspect = (float)Screen.width / (float)Screen.height; | |
− | + | float scale = deviceAspect / developAspect; | |
− | + | Camera mainCamera = Camera.main; | |
− | + | float deviceSize = mainCamera.orthographicSize; | |
+ | float deviceScale = 1.0f / scale; | ||
+ | if (scale > 1) { | ||
+ | Debug.Log("scale変更不要"); | ||
+ | return; | ||
+ | } | ||
+ | mainCamera.orthographicSize = deviceSize * deviceScale; | ||
+ | } | ||
} | } | ||
参考:http://www.project-unknown.jp/entry/2017/01/05/212837 | 参考:http://www.project-unknown.jp/entry/2017/01/05/212837 | ||
+ | |||
+ | ==ipad判定== | ||
+ | <pre> | ||
+ | public static bool IsIPad { | ||
+ | get { | ||
+ | return SystemInfo.deviceModel.Contains ("iPad"); | ||
+ | } | ||
+ | } | ||
+ | </pre> | ||
+ | 参考:http://westhillapps.blog.jp/archives/35736621.html | ||
+ | ===縦ipad判定=== | ||
+ | <pre> | ||
+ | public static bool IsIPadDeviceAspect() { | ||
+ | float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397 | ||
+ | if (deviceAspect > 0.749f && deviceAspect <= 0.751f) { | ||
+ | return true; | ||
+ | } | ||
+ | return false; | ||
+ | } | ||
+ | </pre> | ||
+ | ==CanvasScalerを使った自動フィット== | ||
+ | #CanvasのRenderModeをScreenSpace-Cameraに変更 | ||
+ | #CanvasのInspectorのCanvasScalerを"Constant Pixel Size "から"Scale With Screen Size"に変更して | ||
+ | #CanvasScalerのReferenceResolutionを1080x1920(CanvasのRectTransformの値と同じ)へ | ||
+ | |||
+ | padのときは、調整が必要なので、以下CanvasScalerを使ったautofitを使うとうまくはまる | ||
+ | <pre> | ||
+ | TermSize.OrthographicSizeAutoCanvasScaler(GameObject.Find("/Canvas").GetComponent<CanvasScaler>()); | ||
+ | public static void OrthographicSizeAutoCanvasScaler(CanvasScaler canvasScaler) | ||
+ | { | ||
+ | Vector2 developValue = new Vector2(1080f, 1920f); | ||
+ | float developAspect = developValue.x / developValue.y; | ||
+ | float deviceAspect = (float)Screen.width / (float)Screen.height; | ||
+ | float scale = deviceAspect / developAspect; | ||
+ | if (scale < 1) | ||
+ | { | ||
+ | canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; | ||
+ | canvasScaler.referenceResolution = developValue; | ||
+ | return; | ||
+ | } | ||
+ | float width = developValue.y * (float)Screen.width / (float)Screen.height; | ||
+ | canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; | ||
+ | canvasScaler.referenceResolution = new Vector2(width, developValue.y); | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | ==AutoScreenライブラリ== | ||
+ | 端末画面サイズ判定として、AutoScreenがある | ||
+ | https://github.com/su10/AutoScreen-for-Unity2021 |
2024年4月4日 (木) 15:36時点における最新版
サンプル
- CameraオブジェクトのProjectionをorthographicへ変更しておく。
- CanvasのRenderModeをWorldSpaceに変更
void Awake() { TermSize.OrthographicSizeAuto(); }
TermSize.cs
public class TermSize { public static void OrthographicSizeAuto () { // 縦画面 iPhone6 float developAspect = 750.0f / 1334.0f; // 横画面 iPhone6 // float developAspect = 1334.0f / 750.0f; float deviceAspect = (float)Screen.width / (float)Screen.height; float scale = deviceAspect / developAspect; Camera mainCamera = Camera.main; float deviceSize = mainCamera.orthographicSize; float deviceScale = 1.0f / scale; if (scale > 1) { Debug.Log("scale変更不要"); return; } mainCamera.orthographicSize = deviceSize * deviceScale; } }
参考:http://www.project-unknown.jp/entry/2017/01/05/212837
ipad判定
public static bool IsIPad { get { return SystemInfo.deviceModel.Contains ("iPad"); } }
参考:http://westhillapps.blog.jp/archives/35736621.html
縦ipad判定
public static bool IsIPadDeviceAspect() { float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397 if (deviceAspect > 0.749f && deviceAspect <= 0.751f) { return true; } return false; }
CanvasScalerを使った自動フィット
- CanvasのRenderModeをScreenSpace-Cameraに変更
- CanvasのInspectorのCanvasScalerを"Constant Pixel Size "から"Scale With Screen Size"に変更して
- CanvasScalerのReferenceResolutionを1080x1920(CanvasのRectTransformの値と同じ)へ
padのときは、調整が必要なので、以下CanvasScalerを使ったautofitを使うとうまくはまる
TermSize.OrthographicSizeAutoCanvasScaler(GameObject.Find("/Canvas").GetComponent<CanvasScaler>()); public static void OrthographicSizeAutoCanvasScaler(CanvasScaler canvasScaler) { Vector2 developValue = new Vector2(1080f, 1920f); float developAspect = developValue.x / developValue.y; float deviceAspect = (float)Screen.width / (float)Screen.height; float scale = deviceAspect / developAspect; if (scale < 1) { canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; canvasScaler.referenceResolution = developValue; return; } float width = developValue.y * (float)Screen.width / (float)Screen.height; canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; canvasScaler.referenceResolution = new Vector2(width, developValue.y); }
AutoScreenライブラリ
端末画面サイズ判定として、AutoScreenがある https://github.com/su10/AutoScreen-for-Unity2021