「Unity/端末サイズ」の版間の差分
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(→サンプル) |
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(同じ利用者による、間の11版が非表示) | |||
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==サンプル== | ==サンプル== | ||
+ | #CameraオブジェクトのProjectionをorthographicへ変更しておく。 | ||
+ | #CanvasのRenderModeをWorldSpaceに変更 | ||
void Awake() | void Awake() | ||
{ | { | ||
− | TermSize. | + | TermSize.OrthographicSizeAuto(); |
} | } | ||
TermSize.cs | TermSize.cs | ||
public class TermSize { | public class TermSize { | ||
− | public static void | + | public static void OrthographicSizeAuto () { |
// 縦画面 iPhone6 | // 縦画面 iPhone6 | ||
float developAspect = 750.0f / 1334.0f; | float developAspect = 750.0f / 1334.0f; | ||
行29: | 行31: | ||
==ipad判定== | ==ipad判定== | ||
<pre> | <pre> | ||
− | public static bool | + | public static bool IsIPad { |
get { | get { | ||
return SystemInfo.deviceModel.Contains ("iPad"); | return SystemInfo.deviceModel.Contains ("iPad"); | ||
行35: | 行37: | ||
} | } | ||
</pre> | </pre> | ||
+ | 参考:http://westhillapps.blog.jp/archives/35736621.html | ||
===縦ipad判定=== | ===縦ipad判定=== | ||
<pre> | <pre> | ||
public static bool IsIPadDeviceAspect() { | public static bool IsIPadDeviceAspect() { | ||
float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397 | float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397 | ||
− | if (deviceAspect > 0.749f && deviceAspect < 0. | + | if (deviceAspect > 0.749f && deviceAspect <= 0.751f) { |
return true; | return true; | ||
} | } | ||
return false; | return false; | ||
+ | } | ||
+ | </pre> | ||
+ | ==CanvasScalerを使った自動フィット== | ||
+ | #CanvasのRenderModeをScreenSpace-Cameraに変更 | ||
+ | #CanvasのInspectorのCanvasScalerを"Constant Pixel Size "から"Scale With Screen Size"に変更して | ||
+ | #CanvasScalerのReferenceResolutionを1080x1920(CanvasのRectTransformの値と同じ)へ | ||
+ | |||
+ | padのときは、調整が必要なので、以下CanvasScalerを使ったautofitを使うとうまくはまる | ||
+ | <pre> | ||
+ | TermSize.OrthographicSizeAutoCanvasScaler(GameObject.Find("/Canvas").GetComponent<CanvasScaler>()); | ||
+ | public static void OrthographicSizeAutoCanvasScaler(CanvasScaler canvasScaler) | ||
+ | { | ||
+ | Vector2 developValue = new Vector2(1080f, 1920f); | ||
+ | float developAspect = developValue.x / developValue.y; | ||
+ | float deviceAspect = (float)Screen.width / (float)Screen.height; | ||
+ | float scale = deviceAspect / developAspect; | ||
+ | if (scale < 1) | ||
+ | { | ||
+ | canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; | ||
+ | canvasScaler.referenceResolution = developValue; | ||
+ | return; | ||
+ | } | ||
+ | float width = developValue.y * (float)Screen.width / (float)Screen.height; | ||
+ | canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; | ||
+ | canvasScaler.referenceResolution = new Vector2(width, developValue.y); | ||
} | } | ||
</pre> | </pre> |
2022年7月3日 (日) 12:42時点における最新版
サンプル
- CameraオブジェクトのProjectionをorthographicへ変更しておく。
- CanvasのRenderModeをWorldSpaceに変更
void Awake() { TermSize.OrthographicSizeAuto(); }
TermSize.cs
public class TermSize { public static void OrthographicSizeAuto () { // 縦画面 iPhone6 float developAspect = 750.0f / 1334.0f; // 横画面 iPhone6 // float developAspect = 1334.0f / 750.0f; float deviceAspect = (float)Screen.width / (float)Screen.height; float scale = deviceAspect / developAspect; Camera mainCamera = Camera.main; float deviceSize = mainCamera.orthographicSize; float deviceScale = 1.0f / scale; if (scale > 1) { Debug.Log("scale変更不要"); return; } mainCamera.orthographicSize = deviceSize * deviceScale; } }
参考:http://www.project-unknown.jp/entry/2017/01/05/212837
ipad判定
public static bool IsIPad { get { return SystemInfo.deviceModel.Contains ("iPad"); } }
参考:http://westhillapps.blog.jp/archives/35736621.html
縦ipad判定
public static bool IsIPadDeviceAspect() { float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397 if (deviceAspect > 0.749f && deviceAspect <= 0.751f) { return true; } return false; }
CanvasScalerを使った自動フィット
- CanvasのRenderModeをScreenSpace-Cameraに変更
- CanvasのInspectorのCanvasScalerを"Constant Pixel Size "から"Scale With Screen Size"に変更して
- CanvasScalerのReferenceResolutionを1080x1920(CanvasのRectTransformの値と同じ)へ
padのときは、調整が必要なので、以下CanvasScalerを使ったautofitを使うとうまくはまる
TermSize.OrthographicSizeAutoCanvasScaler(GameObject.Find("/Canvas").GetComponent<CanvasScaler>()); public static void OrthographicSizeAutoCanvasScaler(CanvasScaler canvasScaler) { Vector2 developValue = new Vector2(1080f, 1920f); float developAspect = developValue.x / developValue.y; float deviceAspect = (float)Screen.width / (float)Screen.height; float scale = deviceAspect / developAspect; if (scale < 1) { canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; canvasScaler.referenceResolution = developValue; return; } float width = developValue.y * (float)Screen.width / (float)Screen.height; canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; canvasScaler.referenceResolution = new Vector2(width, developValue.y); }