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「Unity/3d/3dから2dの座標変換」の版間の差分

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移動: 案内検索
(ページの作成:「 参考:http://tsubakit1.hateblo.jp/entry/2016/03/01/020510」)
 
行1: 行1:
  
 +
LabelPosition.cs
 +
<pre>
 +
using UnityEngine;
 +
public class LabelPosition : MonoBehaviour
 +
{
 +
    [SerializeField]
 +
    public Camera mainCamera, uiCamera;
 +
    [SerializeField]
 +
    public GameObject cube;
 +
    [SerializeField]
 +
    public Canvas canvas;
 +
 +
    void Update()
 +
    {
 +
        var pos = Vector2.zero;
 +
        var worldCamera = mainCamera;
 +
        var canvasRect = canvas.GetComponent<RectTransform>();
 +
 +
        Vector3 position =
 +
            new Vector3(
 +
                cube.transform.position.x,
 +
                cube.transform.position.y + 1f,
 +
                cube.transform.position.z
 +
                );
 +
        var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position);
 +
        RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos);
 +
        this.GetComponent<RectTransform>().localPosition = pos;
 +
    }
 +
}
 +
</pre>
 +
呼び出し方サンプル
 +
 +
Example.cs
 +
<pre>
 +
void LabelCall() {
 +
        Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>();
 +
        GameObject zombie = GameObject.Find("Zombie" + wordcnt + "Object");
 +
        GameObject obj = GameObject.Find("NewText");
 +
        LabelPosition labelPosition = obj.GetComponent<LabelPosition>();
 +
        labelPosition.mainCamera = camera;
 +
        labelPosition.uiCamera = camera;
 +
        labelPosition.cube = zombie;
 +
        labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
 +
}
 +
</pre>
 
参考:http://tsubakit1.hateblo.jp/entry/2016/03/01/020510
 
参考:http://tsubakit1.hateblo.jp/entry/2016/03/01/020510

2020年9月17日 (木) 09:08時点における版

LabelPosition.cs

using UnityEngine;
public class LabelPosition : MonoBehaviour
{
    [SerializeField]
    public Camera mainCamera, uiCamera;
    [SerializeField]
    public GameObject cube;
    [SerializeField]
    public Canvas canvas;

    void Update()
    {
        var pos = Vector2.zero;
        var worldCamera = mainCamera;
        var canvasRect = canvas.GetComponent<RectTransform>();

        Vector3 position =
            new Vector3(
                cube.transform.position.x,
                cube.transform.position.y + 1f,
                cube.transform.position.z
                );
        var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position);
        RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos);
        this.GetComponent<RectTransform>().localPosition = pos;
    }
}
呼び出し方サンプル

Example.cs

void LabelCall() {
        Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>();
        GameObject zombie = GameObject.Find("Zombie" + wordcnt + "Object");
        GameObject obj = GameObject.Find("NewText");
        LabelPosition labelPosition = obj.GetComponent<LabelPosition>();
        labelPosition.mainCamera = camera;
        labelPosition.uiCamera = camera;
        labelPosition.cube = zombie;
        labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
}

参考:http://tsubakit1.hateblo.jp/entry/2016/03/01/020510