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Unity/Csharp/画像ロード

提供: 初心者エンジニアの簡易メモ
2017年9月25日 (月) 06:58時点におけるAdmin (トーク | 投稿記録)による版

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画像ロード(SpriteRendererを使う方法)

Sprite sp = Resources.Load<Sprite>("gazo");
GameObject gameObj = new GameObject();
SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.localScale = new Vector3 (83, 83, 0);
gameObj.transform.name = "gazo";

slice画像ロード(SpriteRendererを使う方法)

Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
GameObject gameObj = new GameObject();
SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.localScale = new Vector3 (83, 83, 0);
gameObj.transform.name = "gazo_1";

画像ロード(Imageを使う方法)

Sprite sp = Resources.Load<Sprite>("gazo");
GameObject gameObj = new GameObject();
Image image = gameObj.AddComponent<Image>();
image.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.name = "gazo";
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);

slice画像ロード(Imageを使う方法)

Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
GameObject gameObj = new GameObject();
Image image = gameObj.AddComponent<Image>();
image.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.name = "gazo_1";
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);