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「Unity/Editor/Addressableビルド」の版間の差分

提供: 初心者エンジニアの簡易メモ
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(ページの作成:「==UnityEditorでAddressableビルド== Assets/Editor/AddressableBuild.cs <pre> using UnityEditor; using UnityEngine; using UnityEditor.AddressableAssets.Settings; public...」)
 
(UnityEditorでAddressableビルド)
行12: 行12:
 
         AddressableAssetSettings.BuildPlayerContent();
 
         AddressableAssetSettings.BuildPlayerContent();
 
     }
 
     }
 
 
     [MenuItem("Tools/AddressableClean")]
 
     [MenuItem("Tools/AddressableClean")]
 
     private static void Clean()
 
     private static void Clean()

2021年8月3日 (火) 20:20時点における版

UnityEditorでAddressableビルド

Assets/Editor/AddressableBuild.cs

using UnityEditor;
using UnityEngine;
using UnityEditor.AddressableAssets.Settings;
public static class AddressableBuild
{
    [MenuItem("Tools/AddressableBuild")]
    private static void Build()
    {
        AddressableAssetSettings.BuildPlayerContent();
    }
    [MenuItem("Tools/AddressableClean")]
    private static void Clean()
    {
        AddressableAssetSettings.CleanPlayerContent();
    }
}

参考:https://baba-s.hatenablog.com/entry/2020/03/16/080000