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「Unity/Firebase/CloudFunctions」の版間の差分

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移動: 案内検索
行18: 行18:
 
<pre>
 
<pre>
 
ScoreInit score = new ScoreInit();
 
ScoreInit score = new ScoreInit();
AddEntry(score);
+
AddScore(score);
 
GetTopEntries();
 
GetTopEntries();
 
</pre>
 
</pre>
行27: 行27:
 
     public int Point = 100;
 
     public int Point = 100;
 
}
 
}
async Task<object> AddEntryAsync(ScoreInit score)
+
async Task<object> AddScoreAsync(ScoreInit score)
 
{
 
{
 
     object data = new Dictionary<object, object>
 
     object data = new Dictionary<object, object>
行34: 行34:
 
         { "point", score.Point },
 
         { "point", score.Point },
 
     };
 
     };
     return await functions.GetHttpsCallable("addEntry").CallAsync(data)
+
     return await functions.GetHttpsCallable("addScore").CallAsync(data)
 
         .ContinueWith(task =>
 
         .ContinueWith(task =>
 
         {
 
         {
行40: 行40:
 
         });
 
         });
 
}
 
}
void AddEntry(ScoreInit score)
+
void AddScore(ScoreInit score)
 
{
 
{
     AddEntryAsync(score).ContinueWith(task =>
+
     AddScoreAsync(score).ContinueWith(task =>
 
     {
 
     {
 
         if (task.IsFaulted)
 
         if (task.IsFaulted)
行115: 行115:
 
admin.initializeApp();
 
admin.initializeApp();
 
// 追加
 
// 追加
exports.addEntry = functions
+
exports.addScore = functions
 
   .region('asia-northeast1')
 
   .region('asia-northeast1')
 
   .https.onCall((data, context) =>
 
   .https.onCall((data, context) =>

2019年8月7日 (水) 17:44時点における版

準備

Gcp/Firebase/CloudFunctions [ショートカット]

準備(dbを使う場合)

Gcp/Firebase/Firestore [ショートカット]

import

FirebaseFunctions.unitypackage をunityのAssets/ImportPackage/CustomPackageからImportする

初期化

using Firebase.Functions;
FirebaseFunctions functions = FirebaseFunctions.DefaultInstance;

東京リージョンの場合こちらを記述

using Firebase.Functions;
FirebaseFunctions functions = FirebaseFunctions.GetInstance("asia-northeast1");

サンプル

ScoreInit score = new ScoreInit();
AddScore(score);
GetTopEntries();
using System.Threading.Tasks;
class ScoreInit {
    public string Name = "taro";
    public int Point = 100;
}
async Task<object> AddScoreAsync(ScoreInit score)
{
    object data = new Dictionary<object, object>
    {
        { "name", score.Name },
        { "point", score.Point },
    };
    return await functions.GetHttpsCallable("addScore").CallAsync(data)
        .ContinueWith(task =>
        {
            return task.Result.Data;
        });
}
void AddScore(ScoreInit score)
{
    AddScoreAsync(score).ContinueWith(task =>
    {
        if (task.IsFaulted)
        {
            // onError
        }
        else
        {
            // onComplete
            Debug.Log("task.Result=" + task.Result); // OK
        }
    }, TaskScheduler.FromCurrentSynchronizationContext());
}

[Serializable]
class ResData
{
    public string status = "ok";
    public string notice = "";
    public List<ResUser> users;
}
[Serializable]
class ResUser
{
    public int point = 0;
    public string name = "";
}
async Task<object> GetTopEntriesAsync()
{
   object data = new Dictionary<object, object>
   {
        { "count", 3 },
   };
   return await functions.GetHttpsCallable("getTopEntries").CallAsync(data)
       .ContinueWith(task =>
      {
           return task.Result.Data;
      });
}
void GetTopEntries()
{
    GetTopEntriesAsync().ContinueWith(task =>
    {
        if (task.IsFaulted)
        {
            // onError
        }
        else
        {
            // onComplete
            string json = task.Result.ToString();
            Debug.Log("json=" + json); // {"status":"ok","notice":"","users":[{"point":140,"name":"siro"},{"point":130,"name":"saburo"},{"point":120,"name":"jiro"}]}
            ResData resData = JsonUtility.FromJson<ResData>(json);
            Debug.Log("status=" + resData.status);
            Debug.Log("notice=" + resData.notice);
            foreach (ResUser user in resData.users)
            {
                Debug.Log("user.name=" + user.name);
                Debug.Log("user.point=" + user.point);
            }
        }
    }, TaskScheduler.FromCurrentSynchronizationContext());
}

firebaseのサーバー側変更

functions.https.onCall を使ってシリアル&認証トークンで接続するようにする

const functions = require('firebase-functions');
const admin = require('firebase-admin');
admin.initializeApp();
// 追加
exports.addScore = functions
  .region('asia-northeast1')
  .https.onCall((data, context) =>
{
  const entry = {
    name : data.name,
    point : data.point
  };
  return admin.firestore().collection('entries')
    .add(entry)
    .then((snapshot) =>
  {
    return 'OK';
  });
});
// 更新
exports.replaceEntry = functions
  .region('asia-northeast1')
  .https.onCall((data, context) =>
{
  const entry = {
    name : data.name,
    point : data.point
  };
  return admin.firestore().collection('entries')
    .doc("ID1").set(entry)
    .then((snapshot) =>
  {
    return 'OK';
  });
});
//  トップcount件のEntryを取得
exports.getTopEntries = functions
  .region('asia-northeast1')
  .https.onCall((data, context) =>
{
  const count = data.count;
  return admin.firestore().collection('entries')
    .orderBy('point', 'desc')
    .limit(count)
    .get()
    .then((snapshot) =>
  {
    var obj = {
        status: 'ok',
        notice: 'Processing succeeded.',
        users: snapshot.docs.map(x => x.data()),
    }
    var json=JSON.stringify(obj);
    return json;
  });
});

参考

https://firebase.google.com/docs/functions/callable?hl=ja

https://devlog.hassaku.blue/2019/03/unity-firebase-firebase.html

https://firebase.google.com/docs/reference/unity/class/firebase/functions/firebase-functions

https://github.com/firebase/quickstart-unity/blob/master/functions/testapp/Assets/Firebase/Sample/Functions/UIHandler.cs