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		<title>Unity/3d/カメラを揺らす - 変更履歴</title>
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		<updated>2026-04-18T20:47:06Z</updated>
		<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.nonip.net/index.php?title=Unity/3d/%E3%82%AB%E3%83%A1%E3%83%A9%E3%82%92%E6%8F%BA%E3%82%89%E3%81%99&amp;diff=12044&amp;oldid=prev</id>
		<title>Admin: ページの作成:「&lt;pre&gt; using System.Collections; using System.Collections.Generic; using UnityEngine;  public class CameraShake : MonoBehaviour {     // 揺れてる長さ、揺れの大...」</title>
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				<updated>2020-09-25T15:35:20Z</updated>
		
		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;pre&amp;gt; using System.Collections; using System.Collections.Generic; using UnityEngine;  public class CameraShake : MonoBehaviour {     // 揺れてる長さ、揺れの大...」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
&lt;br /&gt;
public class CameraShake : MonoBehaviour&lt;br /&gt;
{&lt;br /&gt;
    // 揺れてる長さ、揺れの大きさ&lt;br /&gt;
    public void Shake(float duration, float magnitude)&lt;br /&gt;
    {&lt;br /&gt;
        StartCoroutine(DoShake(duration, magnitude));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    private IEnumerator DoShake(float duration, float magnitude)&lt;br /&gt;
    {&lt;br /&gt;
        var pos = transform.localPosition;&lt;br /&gt;
&lt;br /&gt;
        var elapsed = 0f;&lt;br /&gt;
&lt;br /&gt;
        while (elapsed &amp;lt; duration)&lt;br /&gt;
        {&lt;br /&gt;
            var x = pos.x + Random.Range(-1f, 1f) * magnitude;&lt;br /&gt;
            var y = pos.y + Random.Range(-1f, 1f) * magnitude;&lt;br /&gt;
&lt;br /&gt;
            transform.localPosition = new Vector3(x, y, pos.z);&lt;br /&gt;
&lt;br /&gt;
            elapsed += Time.deltaTime;&lt;br /&gt;
&lt;br /&gt;
            yield return null;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        transform.localPosition = pos;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
使い方&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
private void ExecCameraShake()&lt;br /&gt;
{&lt;br /&gt;
        CameraShake shake = GameObject.Find(&amp;quot;FPS Camera&amp;quot;).GetComponent&amp;lt;CameraShake&amp;gt;();&lt;br /&gt;
        shake.Shake(0.3f, 0.025f);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
参考：https://baba-s.hatenablog.com/entry/2018/03/14/170400&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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