「Unity/UIDropdown」の版間の差分
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ページの作成:「==Dropdown追加方法== #UI/Dropdownを追加 #Dropdownを選択肢Inspectorのoptionsから選択項目を編集する ==Dropdown選択値取得サンプル== <pre> us...」 |
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| 34行目: | 34行目: | ||
===選択項目の高さが狭い場合=== | ===選択項目の高さが狭い場合=== | ||
templates/viewportのscaleのyを1から3とかにする | templates/viewportのscaleのyを1から3とかにする | ||
==Dropdownの選択項目追加== | |||
<pre> | |||
using UnityEngine; | |||
using UnityEngine.UI; | |||
using System.Collections.Generic; | |||
public class Example : MonoBehaviour | |||
{ | |||
//Use these for adding options to the Dropdown List | |||
Dropdown.OptionData m_NewData, m_NewData2; | |||
//The list of messages for the Dropdown | |||
List<Dropdown.OptionData> m_Messages = new List<Dropdown.OptionData>(); | |||
//This is the Dropdown | |||
Dropdown m_Dropdown; | |||
string m_MyString; | |||
int m_Index; | |||
void Start() | |||
{ | |||
//Fetch the Dropdown GameObject the script is attached to | |||
m_Dropdown = GetComponent<Dropdown>(); | |||
//Clear the old options of the Dropdown menu | |||
m_Dropdown.ClearOptions(); | |||
//Create a new option for the Dropdown menu which reads "Option 1" and add to messages List | |||
m_NewData = new Dropdown.OptionData(); | |||
m_NewData.text = "Option 1"; | |||
m_Messages.Add(m_NewData); | |||
//Create a new option for the Dropdown menu which reads "Option 2" and add to messages List | |||
m_NewData2 = new Dropdown.OptionData(); | |||
m_NewData2.text = "Option 2"; | |||
m_Messages.Add(m_NewData2); | |||
//Take each entry in the message List | |||
foreach (Dropdown.OptionData message in m_Messages) | |||
{ | |||
//Add each entry to the Dropdown | |||
m_Dropdown.options.Add(message); | |||
//Make the index equal to the total number of entries | |||
m_Index = m_Messages.Count - 1; | |||
} | |||
} | |||
} | |||
</pre> | |||
参考:https://docs.unity3d.com/ja/current/ScriptReference/UI.Dropdown-options.html | |||
2018年9月10日 (月) 01:47時点における版
Dropdown追加方法
- UI/Dropdownを追加
- Dropdownを選択肢Inspectorのoptionsから選択項目を編集する
Dropdown選択値取得サンプル
using UnityEngine;
using UnityEngine.UI;
public class Example : MonoBehaviour
{
Dropdown m_Dropdown;
public Text m_Text;
void Start()
{
//Fetch the Dropdown GameObject
m_Dropdown = GetComponent<Dropdown>();
//Add listener for when the value of the Dropdown changes, to take action
m_Dropdown.onValueChanged.AddListener(delegate {
DropdownValueChanged(m_Dropdown);
});
//Initialise the Text to say the first value of the Dropdown
m_Text.text = "First Value : " + m_Dropdown.value;
}
//Ouput the new value of the Dropdown into Text
void DropdownValueChanged(Dropdown change)
{
m_Text.text = "New Value : " + change.value;
}
}
参考:https://docs.unity3d.com/ja/current/ScriptReference/UI.Dropdown-onValueChanged.html
選択項目の高さが狭い場合
templates/viewportのscaleのyを1から3とかにする
Dropdownの選択項目追加
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class Example : MonoBehaviour
{
//Use these for adding options to the Dropdown List
Dropdown.OptionData m_NewData, m_NewData2;
//The list of messages for the Dropdown
List<Dropdown.OptionData> m_Messages = new List<Dropdown.OptionData>();
//This is the Dropdown
Dropdown m_Dropdown;
string m_MyString;
int m_Index;
void Start()
{
//Fetch the Dropdown GameObject the script is attached to
m_Dropdown = GetComponent<Dropdown>();
//Clear the old options of the Dropdown menu
m_Dropdown.ClearOptions();
//Create a new option for the Dropdown menu which reads "Option 1" and add to messages List
m_NewData = new Dropdown.OptionData();
m_NewData.text = "Option 1";
m_Messages.Add(m_NewData);
//Create a new option for the Dropdown menu which reads "Option 2" and add to messages List
m_NewData2 = new Dropdown.OptionData();
m_NewData2.text = "Option 2";
m_Messages.Add(m_NewData2);
//Take each entry in the message List
foreach (Dropdown.OptionData message in m_Messages)
{
//Add each entry to the Dropdown
m_Dropdown.options.Add(message);
//Make the index equal to the total number of entries
m_Index = m_Messages.Count - 1;
}
}
}
参考:https://docs.unity3d.com/ja/current/ScriptReference/UI.Dropdown-options.html