「Unity/Csharp/コールバック」の版間の差分
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| (同じ利用者による、間の1版が非表示) | |||
| 19行目: | 19行目: | ||
CommentAdded, | CommentAdded, | ||
} | } | ||
public delegate void CustomCallback(ResponseType responseType); | public delegate void CustomCallback(ResponseType responseType, string comment); | ||
private CustomCallback callbacks; | private CustomCallback callbacks; | ||
public void AddCallback(CustomCallback callback) | public void AddCallback(CustomCallback callback) | ||
| 30行目: | 30行目: | ||
if (callbacks != null) | if (callbacks != null) | ||
{ | { | ||
callbacks(ResponseType.CommentAdded, comment); | callbacks(ResponseType.CommentAdded, "comment!!"); | ||
} | } | ||
} | } | ||
| 41行目: | 41行目: | ||
manager = SampleManager.Instance; | manager = SampleManager.Instance; | ||
manager.AddCallback(OnResponse); | manager.AddCallback(OnResponse); | ||
manager.CommentAdded(); | |||
} | } | ||
void OnResponse(SampleManager.ResponseType responseType) | void OnResponse(SampleManager.ResponseType responseType, string comment) | ||
{ | { | ||
Debug.Log("OnResponse=" + responseType); | Debug.Log("OnResponse=" + responseType + " comment=" + comment); | ||
} | } | ||
</pre> | </pre> | ||
==実装例== | ==実装例== | ||
[[Unity/Csharp/Request]] [ショートカット] | [[Unity/Csharp/Request]] [ショートカット] | ||
2021年11月10日 (水) 19:44時点における最新版
サンプル
public class SampleManager : MonoBehaviour
{
private static SampleManager mInstance;
private SampleManager()
{
}
public static SampleManager Instance
{
get
{
if (mInstance == null) mInstance = new SampleManager();
return mInstance;
}
}
public enum ResponseType
{
CommentAdded,
}
public delegate void CustomCallback(ResponseType responseType, string comment);
private CustomCallback callbacks;
public void AddCallback(CustomCallback callback)
{
callbacks += callback;
}
public void CommentAdded()
{
// 色々処理
if (callbacks != null)
{
callbacks(ResponseType.CommentAdded, "comment!!");
}
}
}
Main.cs
void Start()
{
manager = SampleManager.Instance;
manager.AddCallback(OnResponse);
manager.CommentAdded();
}
void OnResponse(SampleManager.ResponseType responseType, string comment)
{
Debug.Log("OnResponse=" + responseType + " comment=" + comment);
}
実装例
Unity/Csharp/Request [ショートカット]