「Unity/Csharp/Request」の版間の差分

提供: 初心者エンジニアの簡易メモ
ナビゲーションに移動 検索に移動
6行目: 6行目:
  using System.Collections;
  using System.Collections;
  using UnityEngine.Networking;
  using UnityEngine.Networking;
  public class WebRequest : MonoBehaviour {
  public class WebHttpRequest : MonoBehaviour {
     string text = "";
     string text = "";
     public bool errorFlag = false;
     public bool errorFlag = false;
37行目: 37行目:
  string url = uri + sfen;
  string url = uri + sfen;
  GameObject gameObj = new GameObject();
  GameObject gameObj = new GameObject();
  WebRequest request = gameObj.AddComponent<WebRequest>();
  WebHttpRequest request = gameObj.AddComponent<WebHttpRequest>();
  request.Exec ();
  request.Exec ();

2017年11月9日 (木) 00:35時点における版

Httpリクエストサンプル

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.Networking;
public class WebHttpRequest : MonoBehaviour {
   string text = "";
   public bool errorFlag = false;
   public void Exec (string url) {
      text = "";
      errorFlag = false;
      StartCoroutine(Get (url));
   }
   public IEnumerator Get (string url) {
     var request = new UnityWebRequest();
     request.downloadHandler = new DownloadHandlerBuffer();
     request.url = url;
     request.SetRequestHeader("Content-Type", "application/json; charset=UTF-8");
     request.method = UnityWebRequest.kHttpVerbGET;
     yield return request.Send();
     if (request.isError) {
       Debug.Log(request.error);
     } else {
       if (request.responseCode == 200) {
         Debug.Log(request.downloadHandler.text);
       }
     }
   }
}

呼び出し側

const string uri = "ttp://hogehoge.com/api?param1=";
string param1 = "value1";
param1 = WWW.EscapeURL (param1);
string url = uri + sfen;
GameObject gameObj = new GameObject();
WebHttpRequest request = gameObj.AddComponent<WebHttpRequest>();
request.Exec ();