「Unity/Csharp/オブジェクトをドラッグ」の版間の差分
ナビゲーションに移動
検索に移動
編集の要約なし |
|||
| 49行目: | 49行目: | ||
} | } | ||
==参考== | ===参考=== | ||
http://neareal.com/1230/ | http://neareal.com/1230/ | ||
==別の方法その1== | |||
<pre> | |||
using UnityEngine; | |||
using UnityEngine.EventSystems; | |||
public class DragImage : MonoBehaviour, IBeginDragHandler, IDragHandler | |||
{ | |||
private Vector2 prevPos; | |||
public void OnBeginDrag(PointerEventData eventData) | |||
{ | |||
prevPos = transform.position; | |||
} | |||
public void OnDrag(PointerEventData eventData) | |||
{ | |||
transform.position = eventData.position; | |||
} | |||
public void OnEndDrag(PointerEventData eventData) | |||
{ | |||
transform.position = eventData.position - prevPos; | |||
} | |||
} | |||
</pre | |||
2024年7月12日 (金) 03:47時点における版
unity2020の場合
using UnityEngine;
using UnityEngine.EventSystems;
public class BlockScript : MonoBehaviour, IDragHandler, IDropHandler
{
public void OnDrag(PointerEventData eventData)
{
Vector3 objectPointInScreen = Camera.main.WorldToScreenPoint(eventData.position);
Vector3 mousePointInScreen = new Vector3(Input.mousePosition.x,
Input.mousePosition.y,
objectPointInScreen.z);
Vector3 mousePointInWorld = Camera.main.ScreenToWorldPoint(mousePointInScreen);
mousePointInWorld.z = this.transform.position.z;
this.transform.position = mousePointInWorld;
}
public void OnDrop(PointerEventData eventData)
{
//Destroy(gameObject);
}
}
上記は、以下の項目と違って、Colliderは不要。
unity2019?
unity2020だと以下は動作しなかったので・・
画像オブジェクトにColliderをつけ以下コードをアタッチ(Add Component)するとドラッグでオブジェクトが動かせるようになる
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockScript : MonoBehaviour {
void Start () {
}
void Update () {
}
void OnMouseDrag()
{
Vector3 objectPointInScreen = Camera.main.WorldToScreenPoint(this.transform.position);
Vector3 mousePointInScreen = new Vector3(Input.mousePosition.x,
Input.mousePosition.y,
objectPointInScreen.z);
Vector3 mousePointInWorld = Camera.main.ScreenToWorldPoint(mousePointInScreen);
mousePointInWorld.z = this.transform.position.z;
this.transform.position = mousePointInWorld;
}
}
参考
別の方法その1
using UnityEngine;
using UnityEngine.EventSystems;
public class DragImage : MonoBehaviour, IBeginDragHandler, IDragHandler
{
private Vector2 prevPos;
public void OnBeginDrag(PointerEventData eventData)
{
prevPos = transform.position;
}
public void OnDrag(PointerEventData eventData)
{
transform.position = eventData.position;
}
public void OnEndDrag(PointerEventData eventData)
{
transform.position = eventData.position - prevPos;
}
}
</pre