Unity/UniRx/移動検知
Observable.EveryUpdateを使う方法
zが0以下のときにz10に移動
var observable = Observable.EveryUpdate()
.Where(_ => obj != null && obj.transform.position.z < 0f)
.Subscribe(_ =>
{
obj.transform.position = new Vector3(
obj.transform.position.x,
obj.transform.position.y,
obj.transform.position.z + 10f
);
})
.AddTo(gameObject);
ObserveEveryValueChangedを使う方法
obj.transform.ObserveEveryValueChanged(transform => transform.position.z)
.Subscribe(z =>
{
if (z < 0f)
{
obj.transform.position = new Vector3(
obj.transform.position.x,
obj.transform.position.y,
obj.transform.position.z + 10f
);
}
})
.AddTo(gameObject);