Unity/Csharp/広告
広告ID
- Androidは、Google Advertising ID(AAID)
- iOSは、Identifier For Advertising (IDFA)
Application.RequestAdvertisingIdentifierAsync(
(string advertisingId, bool trackingEnabled, string error) =>
{
Debug.Log("advertisingId=" + advertisingId + " enabled=" + trackingEnabled + " error=" + error);
}
);
iOS例
advertisingId=94B629DE-F122-4CB0-B3B5-A8C7DE5D74E0 enabled=False error=
公式:https://docs.unity3d.com/ScriptReference/Application.RequestAdvertisingIdentifierAsync.html