Unity/GameObject
子供のオブジェクト取得
GameObject child = obj.transform.Find("Child1Image").gameObject;
非アクティブへ
obj.SetActive(true);
オブジェクトより手前に
Transform trans1 = GameObject.Find("Object1").transform;
trans1.SetSiblingIndex(0);
GameObject child = obj.transform.Find("Child1Image").gameObject;
obj.SetActive(true);
Transform trans1 = GameObject.Find("Object1").transform;
trans1.SetSiblingIndex(0);
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