「Cocos2dx/画面遷移」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→画面遷移サンプル(android)) |
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| 行75: | 行75: | ||
../../../Classes/HelloWorldScene.cpp \ | ../../../Classes/HelloWorldScene.cpp \ | ||
../../../Classes/HelloWorldScene2.cpp | ../../../Classes/HelloWorldScene2.cpp | ||
| + | |||
| + | ==参考== | ||
| + | https://iscene.jimdo.com/2015/02/05/cocos2d-x-3-x-%E7%B0%A1%E5%8D%98%E3%81%AA%E7%94%BB%E9%9D%A2%E9%81%B7%E7%A7%BB%E3%82%92%E4%BD%9C%E3%81%A3%E3%81%A6%E3%81%BF%E3%82%8B/ | ||
2017年3月1日 (水) 11:13時点における最新版
画面遷移サンプル(android)
-Classes/HelloWorldScene2.h HelloWorldScene.hをコピーして作る
#ifndef __HelloWorldScene2_H__
#define __HelloWorldScene2_H__
#include "cocos2d.h"
class HelloWorldScene2 : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCloseCallback(cocos2d::Ref* pSender);
CREATE_FUNC(HelloWorldScene2);
};
#endif // __HelloWorldScene2_H__
-Classes/HelloWorldScene2.cpp HelloWorldScene.cppをコピーして作る
#include "HelloWorldScene.h"
#include "HelloWorldScene2.h"
#include "SimpleAudioEngine.h"
USING_NS_CC;
Scene* HelloWorldScene2::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorldScene2::create();
scene->addChild(layer);
return scene;
}
bool HelloWorldScene2::init()
{
if ( !Layer::init() )
{
return false;
}
auto visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorldScene2::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
auto label = Label::createWithTTF("Hello World2", "fonts/Marker Felt.ttf", 24);
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
this->addChild(label, 1);
auto sprite = Sprite::create("HelloWorld.png");
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
this->addChild(sprite, 0);
return true;
}
void HelloWorldScene2::menuCloseCallback(Ref* pSender)
{
// 最初の画面に戻るように
Director::getInstance()->pushScene(HelloWorld::createScene());
}
-Classes/HelloWorldScene.cpp
#include "HelloWorldScene2.h"
// 略
void HelloWorld::menuCloseCallback(Ref* pSender)
{
// ボタンイベントあたりに画面遷移コードを記述
Director::getInstance()->pushScene(HelloWorldScene2::createScene());
}
-proj.android-studio/app/jni/Android.mk LOCAL_SRC_FILESにHelloWorldScene2.cppを追加
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../../Classes/AppDelegate.cpp \
../../../Classes/HelloWorldScene.cpp \
../../../Classes/HelloWorldScene2.cpp
