「Unity/端末サイズ」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→ipad判定) |
(→ipad判定) |
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| 行29: | 行29: | ||
==ipad判定== | ==ipad判定== | ||
<pre> | <pre> | ||
| − | public static bool | + | public static bool IsIPad { |
get { | get { | ||
return SystemInfo.deviceModel.Contains ("iPad"); | return SystemInfo.deviceModel.Contains ("iPad"); | ||
2019年3月9日 (土) 04:58時点における版
サンプル
void Awake()
{
TermSize.orthographicSizeAuto();
}
TermSize.cs
public class TermSize {
public static void orthographicSizeAuto () {
// 縦画面 iPhone6
float developAspect = 750.0f / 1334.0f;
// 横画面 iPhone6
// float developAspect = 1334.0f / 750.0f;
float deviceAspect = (float)Screen.width / (float)Screen.height;
float scale = deviceAspect / developAspect;
Camera mainCamera = Camera.main;
float deviceSize = mainCamera.orthographicSize;
float deviceScale = 1.0f / scale;
if (scale > 1) {
Debug.Log("scale変更不要");
return;
}
mainCamera.orthographicSize = deviceSize * deviceScale;
}
}
参考:http://www.project-unknown.jp/entry/2017/01/05/212837
ipad判定
public static bool IsIPad {
get {
return SystemInfo.deviceModel.Contains ("iPad");
}
}
参考:http://westhillapps.blog.jp/archives/35736621.html
縦ipad判定
public static bool IsIPadDeviceAspect() {
float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397
if (deviceAspect > 0.749f && deviceAspect <= 0.751f) {
return true;
}
return false;
}
