「Unity/Firebase/CloudMessaging」の版間の差分
提供: 初心者エンジニアの簡易メモ
(ページの作成:「==DL&Import== FirebaseMessaging.unitypackage」) |
(→DL&Import) |
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==DL&Import== | ==DL&Import== | ||
FirebaseMessaging.unitypackage | FirebaseMessaging.unitypackage | ||
| + | |||
| + | ==サンプル== | ||
| + | <pre> | ||
| + | public void Start() { | ||
| + | Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; | ||
| + | Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived; | ||
| + | } | ||
| + | |||
| + | public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) { | ||
| + | UnityEngine.Debug.Log("Received Registration Token: " + token.Token); | ||
| + | } | ||
| + | |||
| + | public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) { | ||
| + | UnityEngine.Debug.Log("Received a new message from: " + e.Message.From); | ||
| + | } | ||
| + | </pre> | ||
| + | |||
| + | ==参考== | ||
| + | 公式fcm | ||
| + | https://firebase.google.com/docs/cloud-messaging/unity/client?hl=ja | ||
2019年6月1日 (土) 22:01時点における版
DL&Import
FirebaseMessaging.unitypackage
サンプル
public void Start() {
Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
}
public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
}
public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
UnityEngine.Debug.Log("Received a new message from: " + e.Message.From);
}
参考
公式fcm https://firebase.google.com/docs/cloud-messaging/unity/client?hl=ja
