「Unity/Firebase/Realtimedatabase」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→Realtimedatabaseとは) |
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https://firebase.google.com/download/unity?hl=ja | https://firebase.google.com/download/unity?hl=ja | ||
| + | |||
| + | ==サンプル== | ||
| + | SampleScene.cs | ||
| + | <pre> | ||
| + | using System.Collections; | ||
| + | using System.Collections.Generic; | ||
| + | using UnityEngine; | ||
| + | |||
| + | using Firebase; | ||
| + | using Firebase.Database; | ||
| + | using Firebase.Unity.Editor; | ||
| + | |||
| + | public class SampleScene : MonoBehaviour | ||
| + | { | ||
| + | void Start() | ||
| + | { | ||
| + | // Get the root reference location of the database. | ||
| + | DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference; | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
| + | 参考:https://firebase.google.com/docs/database/unity/retrieve-data?hl=ja | ||
2020年11月13日 (金) 19:40時点における版
Realtimedatabaseのインストール
FirebaseDatabase.unitypackageをAssets/Importからインストールする
https://firebase.google.com/download/unity?hl=ja
サンプル
SampleScene.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Firebase;
using Firebase.Database;
using Firebase.Unity.Editor;
public class SampleScene : MonoBehaviour
{
void Start()
{
// Get the root reference location of the database.
DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;
}
}
参考:https://firebase.google.com/docs/database/unity/retrieve-data?hl=ja
