「Unity/Editor/プレイヤービルド」の版間の差分
提供: 初心者エンジニアの簡易メモ
| 行27: | 行27: | ||
} | } | ||
</pre> | </pre> | ||
| + | |||
| + | BuildPipelineの公式マニュアル:http://docs.unity3d.com/ja/current/ScriptReference/BuildPipeline.BuildPlayer.html | ||
2021年8月3日 (火) 17:56時点における版
Assets/Editor/BuildPlayerExample.cs
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Reporting;
public class BuildPlayerExample : MonoBehaviour
{
[MenuItem("Build/Build WebGL")]
public static void MyBuild()
{
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.scenes = new[] { "Assets/Scenes/SampleScene.unity" };
buildPlayerOptions.locationPathName = "WebGLBuild"; // 生成されるビルドのディレクトリ名
buildPlayerOptions.target = BuildTarget.WebGL;
buildPlayerOptions.options = BuildOptions.None;
BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions);
BuildSummary summary = report.summary;
if (summary.result == BuildResult.Succeeded)
{
Debug.Log("Build succeeded: " + summary.totalSize + " bytes");
}
if (summary.result == BuildResult.Failed)
{
Debug.Log("Build failed");
}
}
}
BuildPipelineの公式マニュアル:http://docs.unity3d.com/ja/current/ScriptReference/BuildPipeline.BuildPlayer.html
