「Unity/ChatGPT」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→エラーについて) |
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| 行51: | 行51: | ||
GptUseCase.cs | GptUseCase.cs | ||
<pre> | <pre> | ||
| + | using UnityEngine; | ||
using System.Linq; | using System.Linq; | ||
using Cysharp.Threading.Tasks; | using Cysharp.Threading.Tasks; | ||
2023年2月15日 (水) 13:36時点における版
apiを取得する
- https://beta.openai.com/ でアカウントを作成
- "create new secret key"を押してAPIキーを作成する
参考
https://techblog.kayac.com/2022-group-calendar-unity-openapi
料金確認
https://platform.openai.com/account/usage
リクエスト制限
https://platform.openai.com/docs/guides/rate-limits/overview
無料ユーザは、20リクエスト/分まで 従量ユーザは、60~3000リクエスト/分まで
unityサンプル
Main.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Main : MonoBehaviour
{
[SerializeField] GptView gptView;
GptUseCase gptUseCase = null;
void Awake()
{
if (ReferenceEquals(gptUseCase, null))
{
GptRepository gptRepository = new GptRepository();
GptPresenter gptPresenter = new GptPresenter(gptView);
gptUseCase = new GptUseCase(
gptPresenter,
gptRepository
);
gptUseCase.Begin();
}
}
void OnDestroy()
{
if (!ReferenceEquals(gptUseCase, null))
{
gptUseCase.Finish();
}
}
}
GptUseCase.cs
using UnityEngine;
using System.Linq;
using Cysharp.Threading.Tasks;
using TMPro;
using UniRx;
public class GptUseCase
{
GptPresenter gptPresenter;
GptRepository gptRepository;
CompositeDisposable disposable = null;
public GptUseCase(
GptPresenter gptPresenter,
GptRepository gptRepository
)
{
this.gptPresenter = gptPresenter;
this.gptRepository = gptRepository;
}
/// <summary> 初回処理 </summary>
public void Begin()
{
disposable = new CompositeDisposable();
gptPresenter.Bind();
gptPresenter.ExecOnClickAsObservable
.Subscribe(async _ => {
TMP_InputField input = gptPresenter.GptView.Input;
string prompt = input.text;
if (!string.IsNullOrEmpty(prompt))
{
var response = await gptRepository.GetAPIResponse(prompt);
string outputText = response.Choices.FirstOrDefault().Text;
string outputText = prompt;
outputText = outputText.TrimStart('\n');
}
})
.AddTo(disposable);
}
/// <summary> 終了処理 </summary>
public void Finish()
{
disposable.Dispose();
disposable = null;
}
}
GptDefine.cs
public class GptDefine
{
/// <summary>
/// APIエンドポイント
/// </summary>
public const string API_END_POINT = "https://api.openai.com/v1/completions";
/// <summary>
/// API KEY
/// </summary>
public const string API_KEY = "API_KEY";
/// <summary>
}
GptPresenter.cs
using UniRx;
using System;
public class GptPresenter
{
GptView gptView = null;
public GptView GptView { get => gptView; set => value = gptView; }
/// <summary> 実行Observable </summary>
IObservable<Unit> execOnClickAsObservable = null;
public IObservable<Unit> ExecOnClickAsObservable { get => execOnClickAsObservable; }
public GptPresenter(GptView gptView)
{
this.gptView = gptView;
}
public void Bind()
{
execOnClickAsObservable = gptView.ExecButton.OnClickAsObservable();
}
}
GptRepository.cs
using UnityEngine.Networking;
using Newtonsoft.Json;
using System;
using Cysharp.Threading.Tasks;
public class GptRepository
{
/// <summary>
/// APIからレスポンス取得
/// </summary>
/// <param name="prompt"></param>
/// <returns></returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public async UniTask<GptAPIResponseEntity> GetAPIResponse(string prompt)
{
GptAPIRequestEntity requestEntity = new()
{
Prompt = prompt,
MaxTokens = 200
};
string requestJson = JsonConvert.SerializeObject(requestEntity, Formatting.Indented);
byte[] data = System.Text.Encoding.UTF8.GetBytes(requestJson);
string jsonString = null;
using (UnityWebRequest request = UnityWebRequest.Post(GptDefine.API_END_POINT, "POST"))
{
request.uploadHandler = new UploadHandlerRaw(data);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("Authorization", "Bearer " + GptDefine.API_KEY);
await request.SendWebRequest();
switch (request.result)
{
case UnityWebRequest.Result.InProgress:
break;
case UnityWebRequest.Result.Success:
jsonString = request.downloadHandler.text;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
return JsonConvert.DeserializeObject<GptAPIResponseEntity>(jsonString);
}
}
GptView.cs
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class GptView : MonoBehaviour
{
/// 入力欄
[SerializeField]
private TMP_InputField input;
public TMP_InputField Input { get => input; }
/// 出力欄
[SerializeField]
private TextMeshProUGUI output;
public TextMeshProUGUI Output { get => output; }
/// 実行ボタン
[SerializeField]
private Button execButton;
public Button ExecButton { get => execButton; }
}
エラーについて
429エラーレスポンス
リクエストの処理中にサーバーでエラーが発生しました。と返ってくるので、多分サーバーに負荷がかかってる状態なのかも。
UnityWebRequestException: HTTP/1.1 429 Too Many Requests
{
"error": {
"message": "The server had an error while processing your request. Sorry about that!",
"type": "server_error",
"param": null,
"code": null
}
}
Cysharp.Threading.Tasks.UnityAsyncExtensions+UnityWebRequestAsyncOperationAwaiter.GetResult () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
