「Unity/端末サイズ」の版間の差分
提供: 初心者エンジニアの簡易メモ
(ページの作成:「 void Awake() { // 縦画面 iPhone6 float developAspect = 750.0f / 1334.0f; // 横画面 float developAspect = 1334.0f / 750.0f; float deviceAspect...」) |
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| 行1: | 行1: | ||
| + | ==サンプル== | ||
| + | void Awake() | ||
| + | { | ||
| + | TermSize.orthographicSizeAuto(); | ||
| + | } | ||
| − | void | + | TermSize.cs |
| − | + | public class TermSize { | |
| − | + | public static void orthographicSizeAuto () { | |
| − | + | // 縦画面 iPhone6 | |
| − | + | float developAspect = 750.0f / 1334.0f; | |
| − | + | // 横画面 | |
| − | + | float developAspect = 1334.0f / 750.0f; | |
| − | + | float deviceAspect = (float)Screen.width / (float)Screen.height; | |
| − | + | float scale = deviceAspect / developAspect; | |
| − | + | Camera mainCamera = Camera.main; | |
| − | + | float deviceSize = mainCamera.orthographicSize; | |
| + | float deviceScale = 1.0f / scale; | ||
| + | mainCamera.orthographicSize = deviceSize * deviceScale; | ||
| + | } | ||
} | } | ||
参考:http://www.project-unknown.jp/entry/2017/01/05/212837 | 参考:http://www.project-unknown.jp/entry/2017/01/05/212837 | ||
2018年9月29日 (土) 02:21時点における版
サンプル
void Awake()
{
TermSize.orthographicSizeAuto();
}
TermSize.cs
public class TermSize {
public static void orthographicSizeAuto () {
// 縦画面 iPhone6
float developAspect = 750.0f / 1334.0f;
// 横画面
float developAspect = 1334.0f / 750.0f;
float deviceAspect = (float)Screen.width / (float)Screen.height;
float scale = deviceAspect / developAspect;
Camera mainCamera = Camera.main;
float deviceSize = mainCamera.orthographicSize;
float deviceScale = 1.0f / scale;
mainCamera.orthographicSize = deviceSize * deviceScale;
}
}
