「Unity/端末サイズ」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→サンプル) |
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| 行17: | 行17: | ||
float deviceSize = mainCamera.orthographicSize; | float deviceSize = mainCamera.orthographicSize; | ||
float deviceScale = 1.0f / scale; | float deviceScale = 1.0f / scale; | ||
| + | if (scale > 1) { | ||
| + | Debug.Log("scale変更不要"); | ||
| + | return; | ||
| + | } | ||
mainCamera.orthographicSize = deviceSize * deviceScale; | mainCamera.orthographicSize = deviceSize * deviceScale; | ||
} | } | ||
2018年10月2日 (火) 02:35時点における版
サンプル
void Awake()
{
TermSize.orthographicSizeAuto();
}
TermSize.cs
public class TermSize {
public static void orthographicSizeAuto () {
// 縦画面 iPhone6
float developAspect = 750.0f / 1334.0f;
// 横画面
float developAspect = 1334.0f / 750.0f;
float deviceAspect = (float)Screen.width / (float)Screen.height;
float scale = deviceAspect / developAspect;
Camera mainCamera = Camera.main;
float deviceSize = mainCamera.orthographicSize;
float deviceScale = 1.0f / scale;
if (scale > 1) {
Debug.Log("scale変更不要");
return;
}
mainCamera.orthographicSize = deviceSize * deviceScale;
}
}
