「Unity/Firebase/Realtimedatabase」の版間の差分
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userに存在しないキーを生成 | userに存在しないキーを生成 | ||
string key = FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key; | string key = FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key; | ||
| + | |||
| + | ==リスト== | ||
| + | 追加、更新、削除を検知 | ||
| + | <pre> | ||
| + | using UnityEngine; | ||
| + | using UnityEngine.UI; | ||
| + | using Firebase.Database; | ||
| + | using System.Collections.Generic; | ||
| + | using System; | ||
| + | |||
| + | public class SampleScene : MonoBehaviour | ||
| + | { | ||
| + | void Start() | ||
| + | { | ||
| + | DatabaseReference userReference = FirebaseDatabase.DefaultInstance.GetReference("user"); | ||
| + | userReference.ChildAdded += HandleChildAdded; | ||
| + | userReference.ChildChanged += HandleChildChanged; | ||
| + | userReference.ChildRemoved += HandleChildRemoved; | ||
| + | |||
| + | InputField input = GameObject.Find("/Canvas/InputField").GetComponent<InputField>(); | ||
| + | GameObject.Find("AddButton").GetComponent<Button>().onClick.AddListener(delegate { | ||
| + | AddUser(input.text); | ||
| + | }); | ||
| + | } | ||
| + | // 受信 追加された時 | ||
| + | void HandleChildAdded(object sender, ChildChangedEventArgs args) | ||
| + | { | ||
| + | if (args.DatabaseError != null) | ||
| + | { | ||
| + | Debug.LogError(args.DatabaseError.Message); | ||
| + | return; | ||
| + | } | ||
| + | string json = args.Snapshot.GetRawJsonValue(); | ||
| + | Debug.Log("HandleChildAdded=" + json); // {"email":"ttt@example","username":"ttt"} | ||
| + | |||
| + | User user = JsonUtility.FromJson<User>(json); | ||
| + | Debug.Log("HandleChildAdded username=" + user.username); | ||
| + | } | ||
| + | // 受信 更新された時 | ||
| + | void HandleChildChanged(object sender, ChildChangedEventArgs args) | ||
| + | { | ||
| + | if (args.DatabaseError != null) | ||
| + | { | ||
| + | Debug.LogError(args.DatabaseError.Message); | ||
| + | return; | ||
| + | } | ||
| + | string json = args.Snapshot.GetRawJsonValue(); | ||
| + | Debug.Log("HandleChildChanged=" + json); // {"email":"ttt@example","username":"ttt"} | ||
| + | |||
| + | User user = JsonUtility.FromJson<User>(json); | ||
| + | Debug.Log("HandleChildChanged username=" + user.username); | ||
| + | } | ||
| + | // 受信 削除された時 | ||
| + | void HandleChildRemoved(object sender, ChildChangedEventArgs args) | ||
| + | { | ||
| + | if (args.DatabaseError != null) | ||
| + | { | ||
| + | Debug.LogError(args.DatabaseError.Message); | ||
| + | return; | ||
| + | } | ||
| + | string json = args.Snapshot.GetRawJsonValue(); | ||
| + | Debug.Log("HandleChildRemoved=" + json); // {"email":"ttt@example","username":"ttt"} | ||
| + | |||
| + | User user = JsonUtility.FromJson<User>(json); | ||
| + | Debug.Log("HandleChildRemoved username=" + user.username); | ||
| + | } | ||
| + | void AddUser(string name) | ||
| + | { | ||
| + | User user = new User(name, name + "@example"); | ||
| + | string json = JsonUtility.ToJson(user); // {"email":"ttt@example","username":"ttt"} | ||
| + | // userに存在しないキーを生成 | ||
| + | // FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key; | ||
| + | #if Unity_EDITOR | ||
| + | string userId = "pc"; | ||
| + | #elif UNITY_ANDROID | ||
| + | string userId = "android"; | ||
| + | #elif UNITY_IPHONE | ||
| + | string userId = "iphone"; | ||
| + | #endif | ||
| + | FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) | ||
| + | .SetRawJsonValueAsync(json); | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
==参考== | ==参考== | ||
https://firebase.google.com/docs/database/unity/save-data?hl=ja | https://firebase.google.com/docs/database/unity/save-data?hl=ja | ||
2021年9月19日 (日) 10:01時点における版
目次
Realtimedatabaseのインストール
FirebaseDatabase.unitypackageをAssets/Importからインストールする
https://firebase.google.com/download/unity?hl=ja
料金課金周り
Gcp/Firebase/RealtimeDatabase [ショートカット]
ルール
以下のようなルールになってると、更新できないので、test時は修正後のように 修正前
{
"rules": {
".read": false,
".write": false
}
}
修正後
{
"rules": {
".read": true,
".write": true
}
}
サンプル
SampleScene.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Firebase;
using Firebase.Database;
using Firebase.Unity.Editor;
public class SampleScene : MonoBehaviour
{
void Start()
{
// Get the root reference location of the database.
DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;
// 書き込み
FirebaseDatabase.DefaultInstance.GetReference("users")
.Child("name")
.SetValueAsync("taro");
// 読み込み
FirebaseDatabase.DefaultInstance.GetReference("users")
.Child("name")
.GetValueAsync().ContinueWithOnMainThread(task =>
{
if (task.IsFaulted)
{
Debug.LogError("not found users");
}
else if (task.IsCompleted)
{
DataSnapshot snapShot = task.Result;
Debug.Log(snapShot.Value);
}
});
}
}
参考:https://firebase.google.com/docs/database/unity/retrieve-data?hl=ja
参考:http://siguma-sig.hatenablog.com/entry/2018/09/30/213822
json更新
FirebaseDatabase.DefaultInstance.GetReference("users")
.Child("name")
.SetRawJsonValueAsync("{'name': 'taro','age' : 25}");
変更があったら呼び出し
public class SampleScene : MonoBehaviour
{
void Start()
{
// Get the root reference location of the database.
DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;
// 変更があったら呼び出し
FirebaseDatabase.DefaultInstance.GetReference("user")
.Child("name").ValueChanged += HandleNameValueChanged;
// 書き込み
FirebaseDatabase.DefaultInstance.GetReference("user")
.Child("name")
.SetValueAsync("taro");
}
private void HandleNameValueChanged(object sender, ValueChangedEventArgs args)
{
if (args.DatabaseError != null)
{
Debug.LogError(args.DatabaseError.Message);
return;
}
Debug.Log("HandleNameValueChanged=" + args.Snapshot.Value);
}
}
テキストフィールドから送信して、別テキストで受信するまで
- UIからInputFieldを選択し、/Canvas/InputFieldを作成
- UIからTextを選択し、/Canvas/CommonTextを作成
- 以下csを用意する。
入力したテキストが、別端末の同アプリにリアルタイムに表示されるれば成功。
サンプル
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Firebase;
using Firebase.Database;
using Firebase.Unity.Editor;
public class SampleScene : MonoBehaviour
{
DatabaseReference reference;
void Start()
{
reference = FirebaseDatabase.DefaultInstance.RootReference;
FirebaseDatabase.DefaultInstance.GetReference("user")
.Child("name").ValueChanged += HandleNameValueChanged;
InputField input = GameObject.Find("/Canvas/InputField").GetComponent<InputField>();
input.onValueChanged.AddListener(OnValueChanged);
}
// 受信
void HandleNameValueChanged(object sender, ValueChangedEventArgs args)
{
if (args.DatabaseError != null)
{
Debug.LogError(args.DatabaseError.Message);
return;
}
Debug.Log("HandleNameValueChanged=" + args.Snapshot.Value.ToString());
GameObject.Find("/Canvas/CommonText").GetComponent<Text>().text = args.Snapshot.Value.ToString();
}
// 送信
void SetName(string name)
{
Debug.Log("SetName=" + name);
FirebaseDatabase.DefaultInstance.GetReference("user")
.Child("name")
.SetValueAsync(name);
}
// テキスト変更イベント
void OnValueChanged(string value)
{
Debug.Log("OnValueChanged=" + value);
SetName(value);
}
}
階層
/で区切ったり、
.Child("na/me")
Childでつなげたり。
.Child("na").Child("me")
jsonをそのまま送信
User user = new User("taro", "taro@example");
string json = JsonUtility.ToJson(user);
string userId = "111";
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.SetRawJsonValueAsync(json);
User.cs
public class User
{
public string username;
public string email;
public User(string username, string email)
{
this.username = username;
this.email = email;
}
}
keyを生成
userに存在しないキーを生成
string key = FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key;
リスト
追加、更新、削除を検知
using UnityEngine;
using UnityEngine.UI;
using Firebase.Database;
using System.Collections.Generic;
using System;
public class SampleScene : MonoBehaviour
{
void Start()
{
DatabaseReference userReference = FirebaseDatabase.DefaultInstance.GetReference("user");
userReference.ChildAdded += HandleChildAdded;
userReference.ChildChanged += HandleChildChanged;
userReference.ChildRemoved += HandleChildRemoved;
InputField input = GameObject.Find("/Canvas/InputField").GetComponent<InputField>();
GameObject.Find("AddButton").GetComponent<Button>().onClick.AddListener(delegate {
AddUser(input.text);
});
}
// 受信 追加された時
void HandleChildAdded(object sender, ChildChangedEventArgs args)
{
if (args.DatabaseError != null)
{
Debug.LogError(args.DatabaseError.Message);
return;
}
string json = args.Snapshot.GetRawJsonValue();
Debug.Log("HandleChildAdded=" + json); // {"email":"ttt@example","username":"ttt"}
User user = JsonUtility.FromJson<User>(json);
Debug.Log("HandleChildAdded username=" + user.username);
}
// 受信 更新された時
void HandleChildChanged(object sender, ChildChangedEventArgs args)
{
if (args.DatabaseError != null)
{
Debug.LogError(args.DatabaseError.Message);
return;
}
string json = args.Snapshot.GetRawJsonValue();
Debug.Log("HandleChildChanged=" + json); // {"email":"ttt@example","username":"ttt"}
User user = JsonUtility.FromJson<User>(json);
Debug.Log("HandleChildChanged username=" + user.username);
}
// 受信 削除された時
void HandleChildRemoved(object sender, ChildChangedEventArgs args)
{
if (args.DatabaseError != null)
{
Debug.LogError(args.DatabaseError.Message);
return;
}
string json = args.Snapshot.GetRawJsonValue();
Debug.Log("HandleChildRemoved=" + json); // {"email":"ttt@example","username":"ttt"}
User user = JsonUtility.FromJson<User>(json);
Debug.Log("HandleChildRemoved username=" + user.username);
}
void AddUser(string name)
{
User user = new User(name, name + "@example");
string json = JsonUtility.ToJson(user); // {"email":"ttt@example","username":"ttt"}
// userに存在しないキーを生成
// FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key;
#if Unity_EDITOR
string userId = "pc";
#elif UNITY_ANDROID
string userId = "android";
#elif UNITY_IPHONE
string userId = "iphone";
#endif
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.SetRawJsonValueAsync(json);
}
}
参考
https://firebase.google.com/docs/database/unity/save-data?hl=ja
