「Unity/Editor/inspector値更新」の版間の差分
提供: 初心者エンジニアの簡易メモ
(ページの作成:「SampleScene.cs <pre> using UnityEngine; public class SampleScene : MonoBehaviour { [SerializeField] GameObject testView; [SerializeField] int num; // Start i...」) |
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| 行5: | 行5: | ||
public class SampleScene : MonoBehaviour | public class SampleScene : MonoBehaviour | ||
{ | { | ||
| − | [SerializeField] GameObject | + | [SerializeField] GameObject testObject; |
[SerializeField] int num; | [SerializeField] int num; | ||
// Start is called before the first frame update | // Start is called before the first frame update | ||
| 行33: | 行33: | ||
serializedObject.Update(); | serializedObject.Update(); | ||
| − | var | + | var testObject = serializedObject.FindProperty("testObject"); |
var num = serializedObject.FindProperty("num"); | var num = serializedObject.FindProperty("num"); | ||
num.intValue = 3; | num.intValue = 3; | ||
| − | + | testObject.objectReferenceValue = GameObject.Find("TestObject"); | |
| − | EditorGUILayout.PropertyField( | + | EditorGUILayout.PropertyField(testObject); |
EditorGUILayout.PropertyField(num); | EditorGUILayout.PropertyField(num); | ||
2022年2月7日 (月) 20:12時点における版
SampleScene.cs
using UnityEngine;
public class SampleScene : MonoBehaviour
{
[SerializeField] GameObject testObject;
[SerializeField] int num;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
SampleSceneInspectorEditor.cs
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(SampleScene))]
public class SampleSceneInspectorEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.Update();
var testObject = serializedObject.FindProperty("testObject");
var num = serializedObject.FindProperty("num");
num.intValue = 3;
testObject.objectReferenceValue = GameObject.Find("TestObject");
EditorGUILayout.PropertyField(testObject);
EditorGUILayout.PropertyField(num);
serializedObject.ApplyModifiedProperties();
}
}
