「Unity/Csharp/シングルトン」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→通常シングルトン) |
|||
| 行4: | 行4: | ||
private SampleManager () { | private SampleManager () { | ||
} | } | ||
| − | public static | + | public static SampleManager Instance { |
get { | get { | ||
if( mInstance == null ) mInstance = new SampleManager(); | if( mInstance == null ) mInstance = new SampleManager(); | ||
2017年10月22日 (日) 18:43時点における版
通常シングルトン
public class SampleManager {
private static SampleManager mInstance;
private SampleManager () {
}
public static SampleManager Instance {
get {
if( mInstance == null ) mInstance = new SampleManager();
return mInstance;
}
}
}
MonoBehaviourを使ったシングルトン
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SampleManager : MonoBehaviour {
private static SampleManager mInstance;
public int x = 1;
private SampleManager () {
}
public static SampleManager Instance {
get {
if (mInstance == null) {
GameObject go = new GameObject("SampleManager");
mInstance = go.AddComponent<SampleManager>();
}
return mInstance;
}
}
void Start () {
}
void Update () {
}
}
使用方法
SampleManager manager = SampleManager.Instance;
Debug.Log("x=" + manager.x);
