「Unity/Firebase/CloudFunctions」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→サンプル) |
(→サンプル) |
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==サンプル== | ==サンプル== | ||
| − | + | ScoreEntry score = new ScoreEntry(); | |
| − | AddEntry( | + | AddEntry(score); |
using System.Threading.Tasks; | using System.Threading.Tasks; | ||
| − | class | + | class ScoreEntry { |
public string Name = "taro"; | public string Name = "taro"; | ||
public int Age = 100; | public int Age = 100; | ||
} | } | ||
| − | async Task<object> AddEntryAsync( | + | async Task<object> AddEntryAsync(ScoreEntry score) |
{ | { | ||
object data = new Dictionary<object, object> | object data = new Dictionary<object, object> | ||
{ | { | ||
| − | { "name", | + | { "name", score.Name }, |
| − | { "age", | + | { "age", score.Age }, |
}; | }; | ||
return await functions.GetHttpsCallable("addEntry").CallAsync(data) | return await functions.GetHttpsCallable("addEntry").CallAsync(data) | ||
| 行34: | 行34: | ||
}); | }); | ||
} | } | ||
| − | void AddEntry( | + | void AddEntry(ScoreEntry score) |
{ | { | ||
| − | AddEntryAsync( | + | AddEntryAsync(score).ContinueWith(task => |
{ | { | ||
if (task.IsFaulted) | if (task.IsFaulted) | ||
2019年7月26日 (金) 22:28時点における版
準備
Gcp/Firebase/CloudFunctions [ショートカット]
import
FirebaseFunctions.unitypackage をunityのAssets/ImportPackage/CustomPackageからImportする
初期化
using Firebase.Functions; FirebaseFunctions functions = FirebaseFunctions.DefaultInstance;
東京リージョンの場合こちらを記述
using Firebase.Functions;
FirebaseFunctions functions = FirebaseFunctions.GetInstance("asia-northeast1");
サンプル
ScoreEntry score = new ScoreEntry(); AddEntry(score);
using System.Threading.Tasks;
class ScoreEntry {
public string Name = "taro";
public int Age = 100;
}
async Task<object> AddEntryAsync(ScoreEntry score)
{
object data = new Dictionary<object, object>
{
{ "name", score.Name },
{ "age", score.Age },
};
return await functions.GetHttpsCallable("addEntry").CallAsync(data)
.ContinueWith(task =>
{
return task.Result.Data;
});
}
void AddEntry(ScoreEntry score)
{
AddEntryAsync(score).ContinueWith(task =>
{
if (task.IsFaulted)
{
// onError
}
else
{
// onComplete
}
}, TaskScheduler.FromCurrentSynchronizationContext());
}
firebaseのサーバー側変更
functions.https.onCall を使ってシリアル&認証トークンで接続するようにする
const functions = require('firebase-functions');
const admin = require('firebase-admin');
admin.initializeApp();
exports.addEntry = functions
.region('asia-northeast1')
.https.onCall((data, context) =>
{
const entry = {
name : data.name,
point : data.point
};
return admin.firestore().collection('entries')
.add(entry)
.then((snapshot) =>
{
return 'OK';
});
});
// トップcount件のEntryを取得
exports.getTopEntries = functions
.region('asia-northeast1')
.https.onCall((data, context) =>
{
const count = data.count;
return admin.firestore().collection('entries')
.orderBy('point', 'desc')
.limit(count)
.get()
.then((qSnapshot) =>
{
return {
entries : qSnapshot.docs.map(x => x.data())
};
});
});
参考
https://firebase.google.com/docs/functions/callable?hl=ja
https://devlog.hassaku.blue/2019/03/unity-firebase-firebase.html
https://firebase.google.com/docs/reference/unity/class/firebase/functions/firebase-functions
