Unity/おすすめアセット/ビル群
提供: 初心者エンジニアの簡易メモ
ビル群
https://ghoul-life.hatenablog.com/entry/2019/02/27/200305
範囲調整
BuildingMapCreater.cs
private int MAP_SIZE_W = 500;
private int MAP_SIZE_H = 100;
ビルをローカル座標に設置
Building.cs
- this.transform.position = _targetPosition; + this.transform.localPosition = _targetPosition; - this.transform.position = new Vector3(_targetPosition.x, _targetPosition.y - mapObjectData.scale.y, _targetPosition.z); + this.transform.localPosition = new Vector3(_targetPosition.x, _targetPosition.y - mapObjectData.scale.y, _targetPosition.z);
ビルが伸びるアニメーション削除
Stage.stage
- StartCoroutine(_CreateMap()); + _CreateMap(); - private IEnumerator _CreateMap() + private void _CreateMap() - yield return new WaitForEndOfFrame();
Building.csの以下削除
void Update()
{
if (_isInitialize)
{
if (Vector3.Distance(this.transform.position, _targetPosition) > 0.01f)
{
this.transform.position = Vector3.MoveTowards(this.transform.position, _targetPosition, INIT_TIME * Time.deltaTime);
}
else
{
this.transform.position = _targetPosition;
_isInitialize = false;
}
}
}
ビルに霧追加
- Unityメインメニュー/Window/Rendering/Lighting/Environmentへ
- Fogをonへ
- Fog/Colorを薄青へ
- Fog/ModeをExponentialSquaredからExponentialへ
