Unity/UIToggle
提供: 初心者エンジニアの簡易メモ
チェックボタン
GameObject.Find("/Canvas/Toggle").GetComponent<Toggle> ().isOn = true;
GameObject.Find("/Canvas/Toggle").GetComponent<Toggle> ().isOn = false;
変更イベント
using UnityEngine;
using UnityEngine.UI;
public class Example : MonoBehaviour
{
Toggle mToggle;
public Text mText;
void Start()
{
mToggle = GetComponent<Toggle>();
mToggle.onValueChanged.AddListener(delegate {
ToggleValueChanged(mToggle);
});
mText.text = "First Value : " + mToggle.isOn;
}
void ToggleValueChanged(Toggle change)
{
mText.text = "New Value : " + mToggle.isOn;
}
}
公式:https://docs.unity3d.com/ja/current/ScriptReference/UI.Toggle-onValueChanged.html
