Unity/端末サイズ
提供: 初心者エンジニアの簡易メモ
サンプル
void Awake()
{
TermSize.orthographicSizeAuto();
}
TermSize.cs
public class TermSize {
public static void orthographicSizeAuto () {
// 縦画面 iPhone6
float developAspect = 750.0f / 1334.0f;
// 横画面
float developAspect = 1334.0f / 750.0f;
float deviceAspect = (float)Screen.width / (float)Screen.height;
float scale = deviceAspect / developAspect;
Camera mainCamera = Camera.main;
float deviceSize = mainCamera.orthographicSize;
float deviceScale = 1.0f / scale;
if (scale > 1) {
Debug.Log("scale変更不要");
return;
}
mainCamera.orthographicSize = deviceSize * deviceScale;
}
}
