Unity/Firebase/CloudMessaging
提供: 初心者エンジニアの簡易メモ
DL&Import
FirebaseMessaging.unitypackage
サンプル
public void Start() {
Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
}
public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
}
public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
UnityEngine.Debug.Log("Received a new message from: " + e.Message.From);
}
参考
公式fcm https://firebase.google.com/docs/cloud-messaging/unity/client?hl=ja
