Unity/Editor/メニュー追加
提供: 初心者エンジニアの簡易メモ
Assets/Editor/CustomMenu.cs
using UnityEngine;
using UnityEditor;
public class CustomMenu
{
[MenuItem("CustomMenu/CustomItem1 %i")]
private static void CustomItem1()
{
Debug.Log("item1");
}
[MenuItem("CustomMenu/CustomItem2 %h")]
private static void CustomItem2()
{
Debug.Log("item2");
}
}
