Cocos2dx/EditBox
提供: 初心者エンジニアの簡易メモ
EditBoxとは
入力欄のこと
サンプル
HelloworldScene.h
#include "ui/CocosGUI.h"
class HelloWorld : public cocos2d::Layer, cocos2d::ui::EditBoxDelegate
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(HelloWorld);
private:
virtual void editBoxEditingDidBegin(cocos2d::ui::EditBox* editBox);
virtual void editBoxEditingDidEnd(cocos2d::ui::EditBox* editBox);
virtual void editBoxTextChanged(cocos2d::ui::EditBox* editBox, const std::string& text);
virtual void editBoxReturn(cocos2d::ui::EditBox* editBox);
};
HelloworldScene.cpp
bool HelloWorld::init()
{
// 略
cocos2d::ui::EditBox* _editPassword = ui::EditBox::create(editBoxSize, "extensions/orange_edit.png");
_editPassword->setPosition(Vec2(visibleOrigin.x+visibleSize.width/2, visibleOrigin.y+visibleSize.height/2));
_editPassword->setFont("American Typewriter", 80);
_editPassword->setFontColor(Color3B::GREEN);
_editPassword->setPlaceHolder("Password:");
_editPassword->setMaxLength(6);
_editPassword->setInputFlag(ui::EditBox::InputFlag::PASSWORD);
_editPassword->setInputMode(ui::EditBox::InputMode::SINGLE_LINE);
_editPassword->setDelegate(this);
addChild(_editPassword);
return true;
}
void Helloworld::editBoxEditingDidBegin(EditBox *editBox) {
}
void Helloworld::editBoxEditingDidEnd(EditBox *editBox) {
}
void Helloworld::editBoxTextChanged(EditBox *editBox, const std::string& text) {
}
void Helloworld::editBoxReturn(EditBox *editBox) {
}
Extensionは非推奨
cocos2d-x ui::EditBoxを使う
