Unity/3d/3dから2dの座標変換
提供: 初心者エンジニアの簡易メモ
3dから2dの座標変換のサンプル
LabelTextのGameObjectに以下csをAddComponentsする。
LabelPosition.cs
using UnityEngine;
public class LabelPosition : MonoBehaviour
{
[SerializeField]
public Camera mainCamera, uiCamera;
[SerializeField]
public GameObject cube;
[SerializeField]
public Canvas canvas;
void Update()
{
var pos = Vector2.zero;
var worldCamera = mainCamera;
var canvasRect = canvas.GetComponent<RectTransform>();
Vector3 position =
new Vector3(
cube.transform.position.x,
cube.transform.position.y + 1f,
cube.transform.position.z
);
var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position);
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos);
this.GetComponent<RectTransform>().localPosition = pos;
}
}
呼び出し方サンプル
Example.cs
void LabelCall() {
Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>();
GameObject enemy = GameObject.Find("EnemyObject");
GameObject obj = GameObject.Find("LabelText");
LabelPosition labelPosition = obj.GetComponent<LabelPosition>();
labelPosition.mainCamera = camera;
labelPosition.uiCamera = camera;
labelPosition.cube = enemy;
labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
}
参考:http://tsubakit1.hateblo.jp/entry/2016/03/01/020510
CanvasのRenderModeによってやり方が違う
上記は"World Space- Camera"でのやり方であって、ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos);の部分を以下のように変更する。
- Overlayの場合は、
var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position); pos = canvas.transform.InverseTransformPoint(screenPos); GetComponent<RectTransform>().localPosition = pos;
- WorldSpaceの場合は、
RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, screenPosition, Camera.main, out result);
参考:https://appleorbit.hatenablog.com/entry/2015/10/23/000403
