Unity/Firebase/Realtimedatabase/json
提供: 初心者エンジニアの簡易メモ
jsonをそのまま送信
User user = new User("taro", "taro@example");
string json = JsonUtility.ToJson(user);
string userId = "111";
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.SetRawJsonValueAsync(json);
User.cs
public class User
{
public string username;
public string email;
public User(string username, string email)
{
this.username = username;
this.email = email;
}
}
参考: https://firebase.google.com/docs/database/unity/save-data?hl=ja
jsonで受け取る
string userId = "111";
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.GetValueAsync().ContinueWith(task =>
{
if (task.IsFaulted)
{
Debug.LogError("not found users");
}
else if (task.IsCompleted)
{
DataSnapshot snapShot = task.Result;
Debug.Log("json=" + snapShot.GetRawJsonValue()); // {"username":"taro", "email", "taro@example"}
}
});
参考:https://ntw-games.net/wp/develop/363/
keyを複数含んだjsonを取得
JsonUtilityだと、Dictionaryのjsonが、取り込めないので、Newtonsoft.Json側を、使うと良い。
using Newtonsoft.Json;
FirebaseDatabase.DefaultInstance.GetReference("users")
.GetValueAsync().ContinueWith(task =>
{
if (task.IsFaulted)
{
Debug.LogError("not found users");
}
else if (task.IsCompleted)
{
DataSnapshot snapShot = task.Result;
string json = snapShot.GetRawJsonValue();
Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json);
foreach (KeyValuePair<string, User> x in dic)
{
Debug.Log(x.Key + ": " + x.Value.text);
}
}
});
User.cs
public class User
{
public string username;
public string email;
public User()
{
}
public User(string username, string email)
{
this.username = username;
this.email = email;
}
}
jsonの値を取得例
取得時にcallbackで、イベントを返してあげると良いが、別スレッドになってるので、メインスレッドでcallbackする。
List<User> users;
public void ExecGetUsers()
{
var context = SynchronizationContext.Current; // メインスレッドでcontextを設置
FirebaseDatabase.DefaultInstance.GetReference("users")
.GetValueAsync().ContinueWith(task =>
{
if (task.IsFaulted)
{
Debug.LogError("not found users");
}
else if (task.IsCompleted)
{
DataSnapshot snapShot = task.Result;
string json = snapShot.GetRawJsonValue();
Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json);
users = new List<User>();
foreach (KeyValuePair<string, User> x in dic)
{
Debug.Log(x.Key + ": " + x.Value.text);
users.Add(x.Value);
}
// メインスレッドへ戻す
context.Post(d =>
{
if (callbacks != null)
{
callbacks(ResponseType.Users, null);
}
}, null);
}
});
}
参考: unity/Csharp/コールバック [ショートカット]
