「Unity/Firebase/Realtimedatabase/json」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→jsonで受け取る) |
(→keyを複数含んだjsonを取得) |
||
| 行61: | 行61: | ||
string json = snapShot.GetRawJsonValue(); | string json = snapShot.GetRawJsonValue(); | ||
Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json); | Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json); | ||
| − | foreach (KeyValuePair<string, | + | foreach (KeyValuePair<string, User> x in dic) |
{ | { | ||
Debug.Log(x.Key + ": " + x.Value.text); | Debug.Log(x.Key + ": " + x.Value.text); | ||
2021年9月30日 (木) 00:55時点における版
jsonをそのまま送信
User user = new User("taro", "taro@example");
string json = JsonUtility.ToJson(user);
string userId = "111";
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.SetRawJsonValueAsync(json);
User.cs
public class User
{
public string username;
public string email;
public User(string username, string email)
{
this.username = username;
this.email = email;
}
}
参考: https://firebase.google.com/docs/database/unity/save-data?hl=ja
jsonで受け取る
string userId = "111";
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.GetValueAsync().ContinueWith(task =>
{
if (task.IsFaulted)
{
Debug.LogError("not found users");
}
else if (task.IsCompleted)
{
DataSnapshot snapShot = task.Result;
Debug.Log("json=" + snapShot.GetRawJsonValue()); // {"username":"taro", "email", "taro@example"}
}
});
参考:https://ntw-games.net/wp/develop/363/
keyを複数含んだjsonを取得
JsonUtilityだと、Dictionaryのjsonが、取り込めないので、Newtonsoft.Json側を、使うと良い。
using Newtonsoft.Json;
FirebaseDatabase.DefaultInstance.GetReference("users")
.GetValueAsync().ContinueWith(task =>
{
if (task.IsFaulted)
{
Debug.LogError("not found users");
}
else if (task.IsCompleted)
{
DataSnapshot snapShot = task.Result;
string json = snapShot.GetRawJsonValue();
Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json);
foreach (KeyValuePair<string, User> x in dic)
{
Debug.Log(x.Key + ": " + x.Value.text);
}
}
});
User.cs
public class User
{
public string username;
public string email;
public User()
{
}
public User(string username, string email)
{
this.username = username;
this.email = email;
}
}
