Unity/Firebase/Realtimedatabase/json
提供: 初心者エンジニアの簡易メモ
jsonをそのまま送信
User user = new User("taro", "taro@example");
string json = JsonUtility.ToJson(user);
string userId = "111";
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.SetRawJsonValueAsync(json);
User.cs
public class User
{
public string username;
public string email;
public User(string username, string email)
{
this.username = username;
this.email = email;
}
}
参考: https://firebase.google.com/docs/database/unity/save-data?hl=ja
jsonで受け取る
string userId = "111";
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.GetValueAsync().ContinueWith(task =>
{
if (task.IsFaulted)
{
Debug.LogError("not found users");
}
else if (task.IsCompleted)
{
DataSnapshot snapShot = task.Result;
Debug.Log("json=" + snapShot.GetRawJsonValue()); // {"username":"taro", "email", "taro@example"}
}
});
