「Unity/R3/UniRxから移植」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→IObservableやIObservableの置換) |
(→IObservableをObservableへ) |
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行45: | 行45: | ||
Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable(); | Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable(); | ||
</pre> | </pre> | ||
+ | |||
+ | ==ReactiveCollectionをObservableList<T>へ== | ||
+ | |||
+ | ==ReactiveDictionaryをObservableDictionary<TKey, TValue>へ== |
2024年4月2日 (火) 08:07時点における版
目次
using置換
- using UniRx; + using R3; - using UniRx.Triggers; + using R3.Triggers; - using System;
参考:https://zenn.dev/tkada/articles/a96258e080056a
ObserveEveryValueChangedはEveryValueChangedへ
// UniRx transform.ObserveEveryValueChanged(_ => _.Count).Subscribe(count => Debug.Log(count)); // R3 Observable.EveryValueChanged(transform, _ => _.Count) .Subscribe(count => Debug.Log(count));
参考:https://qiita.com/toRisouP/items/4344fbcba7b7e8d8ce16
Observable.Createの置換
// UniRx IObservable<int> isCompletedsAsObservable = Observable.Create<int>(observer => { return Disposable.Empty; }); // R3 Observable<int> isCompletedsAsObservable = Observable.Create<int>(observer => { return Disposable.Empty; });
IObservableをObservableへ
// UniRx ObservableCollision2DTrigger landTrigger; IObservable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable(); // R3 ObservableCollision2DTrigger landTrigger; Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();