facebook twitter hatena line email

「Unity/GoogleMobileAds/RewardedVideo8」の版間の差分

提供: 初心者エンジニアの簡易メモ
移動: 案内検索
(ページの作成:「==AdMob8での書き方==」)
 
(AdMob8での書き方)
行1: 行1:
 
==AdMob8での書き方==
 
==AdMob8での書き方==
 +
リワード呼び出し
 +
<pre>
 +
AdMobReward admobReward = new AdMobReward();
 +
admobReward.Init();
 +
admobReward.RequestAndLoadRewardedAd();
 +
</pre>
 +
 +
リワード処理
 +
<pre>
 +
public class AdMobReward
 +
{
 +
    private RewardedAd rewardedAd;
 +
 +
    public void RequestAndLoadRewardedAd()
 +
    {
 +
        RewardedAd.Load(GetAdUnitId(), request,
 +
            (RewardedAd ad, LoadAdError loadError) =>
 +
            {
 +
                if (loadError != null)
 +
                {
 +
                    Debug.Log("Rewarded ad failed to load with error: " +
 +
                                loadError.GetMessage());
 +
                    return;
 +
                }
 +
                else if (ad == null)
 +
                {
 +
                    Debug.Log("Rewarded ad failed to load.");
 +
                    return;
 +
                }
 +
                Debug.Log("Rewarded ad loaded.");
 +
                rewardedAd = ad;
 +
                if (rewardedAd.CanShowAd())
 +
                {
 +
                    ShowRewardedAd();
 +
                }
 +
                ad.OnAdFullScreenContentOpened += () =>
 +
                {
 +
                    Debug.Log("Rewarded ad opening.");
 +
                };
 +
                ad.OnAdFullScreenContentClosed += () =>
 +
                {
 +
                    Debug.Log("Rewarded ad closed.");
 +
                };
 +
                ad.OnAdImpressionRecorded += () =>
 +
                {
 +
                    Debug.Log("Rewarded ad recorded an impression.");
 +
                };
 +
                ad.OnAdClicked += () =>
 +
                {
 +
                    Debug.Log("Rewarded ad recorded a click.");
 +
                };
 +
                ad.OnAdFullScreenContentFailed += (AdError error) =>
 +
                {
 +
                    Debug.Log("Rewarded ad failed to show with error: " +
 +
                              error.GetMessage());
 +
                };
 +
                ad.OnAdPaid += (AdValue adValue) =>
 +
                {
 +
                    string msg = string.Format("{0} (currency: {1}, value: {2}",
 +
                                              "Rewarded ad received a paid event.",
 +
                                              adValue.CurrencyCode,
 +
                                              adValue.Value);
 +
                    Debug.Log(msg);
 +
                };
 +
            });
 +
    }
 +
 +
    public void ShowRewardedAd()
 +
    {
 +
        if (rewardedAd != null)
 +
        {
 +
            rewardedAd.Show((Reward reward) =>
 +
            {
 +
                Debug.Log("Rewarded ad granted a reward: " + reward.Amount);
 +
            });
 +
        }
 +
        else
 +
        {
 +
            Debug.Log("Rewarded ad is not ready yet.");
 +
        }
 +
    }
 +
 +
}
 +
</pre>
 +
報酬は、reward.Amountのある行で処理してる。
 +
OnAdPaid側は、収益発生時なので、報酬時ではない。

2024年6月18日 (火) 13:46時点における版

AdMob8での書き方

リワード呼び出し

AdMobReward admobReward = new AdMobReward();
admobReward.Init();
admobReward.RequestAndLoadRewardedAd();

リワード処理

public class AdMobReward
{
    private RewardedAd rewardedAd;

    public void RequestAndLoadRewardedAd()
    {
        RewardedAd.Load(GetAdUnitId(), request,
            (RewardedAd ad, LoadAdError loadError) =>
            {
                if (loadError != null)
                {
                    Debug.Log("Rewarded ad failed to load with error: " +
                                loadError.GetMessage());
                    return;
                }
                else if (ad == null)
                {
                    Debug.Log("Rewarded ad failed to load.");
                    return;
                }
                Debug.Log("Rewarded ad loaded.");
                rewardedAd = ad;
                if (rewardedAd.CanShowAd())
                {
                    ShowRewardedAd();
                }
                ad.OnAdFullScreenContentOpened += () =>
                {
                    Debug.Log("Rewarded ad opening.");
                };
                ad.OnAdFullScreenContentClosed += () =>
                {
                    Debug.Log("Rewarded ad closed.");
                };
                ad.OnAdImpressionRecorded += () =>
                {
                    Debug.Log("Rewarded ad recorded an impression.");
                };
                ad.OnAdClicked += () =>
                {
                    Debug.Log("Rewarded ad recorded a click.");
                };
                ad.OnAdFullScreenContentFailed += (AdError error) =>
                {
                    Debug.Log("Rewarded ad failed to show with error: " +
                               error.GetMessage());
                };
                ad.OnAdPaid += (AdValue adValue) =>
                {
                    string msg = string.Format("{0} (currency: {1}, value: {2}",
                                               "Rewarded ad received a paid event.",
                                               adValue.CurrencyCode,
                                               adValue.Value);
                    Debug.Log(msg);
                };
            });
    }

    public void ShowRewardedAd()
    {
        if (rewardedAd != null)
        {
            rewardedAd.Show((Reward reward) =>
            {
                Debug.Log("Rewarded ad granted a reward: " + reward.Amount);
            });
        }
        else
        {
            Debug.Log("Rewarded ad is not ready yet.");
        }
    }

}

報酬は、reward.Amountのある行で処理してる。 OnAdPaid側は、収益発生時なので、報酬時ではない。