「Unity/Editor/Addressableビルド」の版間の差分
提供: 初心者エンジニアの簡易メモ
(ページの作成:「==UnityEditorでAddressableビルド== Assets/Editor/AddressableBuild.cs <pre> using UnityEditor; using UnityEngine; using UnityEditor.AddressableAssets.Settings; public...」) |
(→UnityEditorでAddressableビルド) |
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行12: | 行12: | ||
AddressableAssetSettings.BuildPlayerContent(); | AddressableAssetSettings.BuildPlayerContent(); | ||
} | } | ||
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[MenuItem("Tools/AddressableClean")] | [MenuItem("Tools/AddressableClean")] | ||
private static void Clean() | private static void Clean() |
2021年8月3日 (火) 20:20時点における版
UnityEditorでAddressableビルド
Assets/Editor/AddressableBuild.cs
using UnityEditor; using UnityEngine; using UnityEditor.AddressableAssets.Settings; public static class AddressableBuild { [MenuItem("Tools/AddressableBuild")] private static void Build() { AddressableAssetSettings.BuildPlayerContent(); } [MenuItem("Tools/AddressableClean")] private static void Clean() { AddressableAssetSettings.CleanPlayerContent(); } }