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「Unity/Editor/Addressableビルド」の版間の差分

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(UnityEditorでAddressableビルド)
(UnityEditorでAddressableビルド)
行16: 行16:
 
     {
 
     {
 
         AddressableAssetSettings.CleanPlayerContent();
 
         AddressableAssetSettings.CleanPlayerContent();
 +
    }
 +
    [MenuItem("Tools/AddressableCleanBuild")]
 +
    private static void CleanBuild()
 +
    {
 +
        string profileID = "Default";
 +
        var settings = AddressableAssetSettingsDefaultObject.Settings;
 +
        settings.activeProfileId = settings.profileSettings.GetProfileId(profileID);
 +
        AddressableAssetSettings.CleanPlayerContent();
 +
        AddressableAssetSettings.BuildPlayerContent();
 
     }
 
     }
 
}
 
}
 
</pre>
 
</pre>
 
参考:https://baba-s.hatenablog.com/entry/2020/03/16/080000
 
参考:https://baba-s.hatenablog.com/entry/2020/03/16/080000

2021年8月4日 (水) 15:07時点における版

UnityEditorでAddressableビルド

Assets/Editor/AddressableBuild.cs

using UnityEditor;
using UnityEngine;
using UnityEditor.AddressableAssets.Settings;
public static class AddressableBuild
{
    [MenuItem("Tools/AddressableBuild")]
    private static void Build()
    {
        AddressableAssetSettings.BuildPlayerContent();
    }
    [MenuItem("Tools/AddressableClean")]
    private static void Clean()
    {
        AddressableAssetSettings.CleanPlayerContent();
    }
    [MenuItem("Tools/AddressableCleanBuild")]
    private static void CleanBuild()
    {
        string profileID = "Default";
        var settings = AddressableAssetSettingsDefaultObject.Settings;
        settings.activeProfileId = settings.profileSettings.GetProfileId(profileID);
        AddressableAssetSettings.CleanPlayerContent();
        AddressableAssetSettings.BuildPlayerContent();
    }
}

参考:https://baba-s.hatenablog.com/entry/2020/03/16/080000