「Unity/おすすめアセット/紙吹雪」の版間の差分
提供: 初心者エンジニアの簡易メモ
(ページの作成:「==kayacの紙吹雪== # https://techblog.kayac.com/unity-physically-simulated-confetti にあるunitypackageを入れる # prefab/Confetiをシーンに置く # Confeti.c...」) |
(→kayacの紙吹雪) |
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(同じ利用者による、間の4版が非表示) | |||
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==kayacの紙吹雪== | ==kayacの紙吹雪== | ||
# https://techblog.kayac.com/unity-physically-simulated-confetti にあるunitypackageを入れる | # https://techblog.kayac.com/unity-physically-simulated-confetti にあるunitypackageを入れる | ||
− | # prefab/ | + | # prefab/Confettiをシーンに置く |
− | # | + | # Confetti.csを空オブジェクトにAddComponentする |
公式:https://techblog.kayac.com/unity-physically-simulated-confetti | 公式:https://techblog.kayac.com/unity-physically-simulated-confetti | ||
+ | |||
+ | 5秒ごとに紙吹雪花火サンプル(Dotween必須) | ||
+ | <pre> | ||
+ | void Confetti() | ||
+ | { | ||
+ | GameObject prefab = playRunView.confettiPrefab; | ||
+ | GameObject confettiObject = Instantiate(prefab, Vector3.zero, Quaternion.identity); | ||
+ | confettiObject.transform.localScale = new Vector3(0.03f, 0.03f, 0.03f); | ||
+ | Vector3 initPosition = new Vector3(82, 5, 1); | ||
+ | // Vector3 initPosition = new Vector3(0, 5, 1); | ||
+ | confettiObject.GetComponent<Confetti>().PieceWidth = 3f; | ||
+ | confettiObject.GetComponent<Confetti>().PieceLength = 3f; | ||
+ | confettiObject.transform.localPosition = new Vector3(initPosition.x, 0, initPosition.z); | ||
+ | |||
+ | var sequence = DOTween.Sequence(); | ||
+ | sequence.Append(confettiObject.transform.DOLocalMoveY(initPosition.y, 0.5f)); | ||
+ | sequence.Append(confettiObject.transform.DOLocalMoveY(initPosition.y * 0.8f, 5f)); | ||
+ | sequence.Play().OnComplete(() => | ||
+ | { | ||
+ | confettiObject.GetComponent<Confetti>().EmitPiecePerSecond = 0; | ||
+ | Destroy(confettiObject, 5f); | ||
+ | Confetti(); | ||
+ | }); | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | ==confetti-fx-2== | ||
+ | https://assetstore.unity.com/packages/vfx/particles/confetti-fx-2-170027?aid=1101lkNYi&utm_campaign=unity_affiliate&utm_medium=affiliate&utm_source=partnerize-linkmaker |
2022年3月20日 (日) 10:33時点における最新版
kayacの紙吹雪
- https://techblog.kayac.com/unity-physically-simulated-confetti にあるunitypackageを入れる
- prefab/Confettiをシーンに置く
- Confetti.csを空オブジェクトにAddComponentする
公式:https://techblog.kayac.com/unity-physically-simulated-confetti
5秒ごとに紙吹雪花火サンプル(Dotween必須)
void Confetti() { GameObject prefab = playRunView.confettiPrefab; GameObject confettiObject = Instantiate(prefab, Vector3.zero, Quaternion.identity); confettiObject.transform.localScale = new Vector3(0.03f, 0.03f, 0.03f); Vector3 initPosition = new Vector3(82, 5, 1); // Vector3 initPosition = new Vector3(0, 5, 1); confettiObject.GetComponent<Confetti>().PieceWidth = 3f; confettiObject.GetComponent<Confetti>().PieceLength = 3f; confettiObject.transform.localPosition = new Vector3(initPosition.x, 0, initPosition.z); var sequence = DOTween.Sequence(); sequence.Append(confettiObject.transform.DOLocalMoveY(initPosition.y, 0.5f)); sequence.Append(confettiObject.transform.DOLocalMoveY(initPosition.y * 0.8f, 5f)); sequence.Play().OnComplete(() => { confettiObject.GetComponent<Confetti>().EmitPiecePerSecond = 0; Destroy(confettiObject, 5f); Confetti(); }); }