「Unity/UniRx/モバイルキーボード取得」の版間の差分
提供: 初心者エンジニアの簡易メモ
行10: | 行10: | ||
.Where(_ => TouchScreenKeyboard.isSupported); | .Where(_ => TouchScreenKeyboard.isSupported); | ||
// .Where(_ => _.status == TouchScreenKeyboard.Status.Done); | // .Where(_ => _.status == TouchScreenKeyboard.Status.Done); | ||
+ | .AddTo(gameObject); | ||
touchScreenKeyboardOnDoneAsObservable | touchScreenKeyboardOnDoneAsObservable |
2022年9月4日 (日) 16:02時点における版
android端末にbluetoothキーボードで入力。
private IObservable<TouchScreenKeyboard> touchScreenKeyboardOnDoneAsObservable; void Start() { touchScreenKeyboardOnDoneAsObservable = Observable.EveryUpdate() .Select(_ => TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NamePhonePad, false, false, false)) .Where(_ => _ != null) .Where(_ => TouchScreenKeyboard.isSupported); // .Where(_ => _.status == TouchScreenKeyboard.Status.Done); .AddTo(gameObject); touchScreenKeyboardOnDoneAsObservable .Subscribe(touchScreenKeyboard => GameObject.Find("DebugText").GetComponent<Text>().text = touchScreenKeyboard.text // Debug.Log(touchScreenKeyboard.text) ) .AddTo(gameObject);