「Unity/UniRx/モバイルキーボード取得」の版間の差分
提供: 初心者エンジニアの簡易メモ
(同じ利用者による、間の1版が非表示) | |||
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<pre> | <pre> | ||
− | + | private IObservable<TouchScreenKeyboard> touchScreenKeyboardOnDoneAsObservable; | |
− | + | void Start() | |
− | + | { | |
− | + | touchScreenKeyboardOnDoneAsObservable = Observable.EveryUpdate() | |
− | + | .Select(_ => TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NamePhonePad, false, false, false)) | |
− | + | .Where(_ => _ != null) | |
− | + | .Where(_ => TouchScreenKeyboard.isSupported); | |
− | + | // .Where(_ => _.status == TouchScreenKeyboard.Status.Done); | |
− | + | ||
− | + | ||
− | + | ||
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.AddTo(gameObject); | .AddTo(gameObject); | ||
+ | |||
+ | touchScreenKeyboardOnDoneAsObservable | ||
+ | .Subscribe(touchScreenKeyboard => | ||
+ | GameObject.Find("DebugText").GetComponent<Text>().text = touchScreenKeyboard.text | ||
+ | // Debug.Log(touchScreenKeyboard.text) | ||
+ | ) | ||
+ | .AddTo(gameObject); | ||
</pre> | </pre> | ||
==参考== | ==参考== |
2022年9月4日 (日) 16:11時点における最新版
android端末にbluetoothキーボードで入力。
private IObservable<TouchScreenKeyboard> touchScreenKeyboardOnDoneAsObservable; void Start() { touchScreenKeyboardOnDoneAsObservable = Observable.EveryUpdate() .Select(_ => TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NamePhonePad, false, false, false)) .Where(_ => _ != null) .Where(_ => TouchScreenKeyboard.isSupported); // .Where(_ => _.status == TouchScreenKeyboard.Status.Done); .AddTo(gameObject); touchScreenKeyboardOnDoneAsObservable .Subscribe(touchScreenKeyboard => GameObject.Find("DebugText").GetComponent<Text>().text = touchScreenKeyboard.text // Debug.Log(touchScreenKeyboard.text) ) .AddTo(gameObject);