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「Unity/UniRx/モバイルキーボード取得」の版間の差分

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(同じ利用者による、間の1版が非表示)
行2: 行2:
  
 
<pre>
 
<pre>
    private IObservable<TouchScreenKeyboard> touchScreenKeyboardOnDoneAsObservable;
+
private IObservable<TouchScreenKeyboard> touchScreenKeyboardOnDoneAsObservable;
    void Start()
+
void Start()
    {
+
{
        touchScreenKeyboardOnDoneAsObservable = Observable.EveryUpdate()
+
    touchScreenKeyboardOnDoneAsObservable = Observable.EveryUpdate()
            .Select(_ => TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NamePhonePad, false, false, false))
+
        .Select(_ => TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NamePhonePad, false, false, false))
            .Where(_ => _ != null)
+
        .Where(_ => _ != null)
            .Where(_ => TouchScreenKeyboard.isSupported);
+
        .Where(_ => TouchScreenKeyboard.isSupported);
            // .Where(_ => _.status == TouchScreenKeyboard.Status.Done);
+
        // .Where(_ => _.status == TouchScreenKeyboard.Status.Done);
            .AddTo(gameObject);
+
 
+
        touchScreenKeyboardOnDoneAsObservable
+
        .Subscribe(touchScreenKeyboard =>
+
            GameObject.Find("DebugText").GetComponent<Text>().text = touchScreenKeyboard.text
+
            // Debug.Log(touchScreenKeyboard.text)
+
        )
+
 
         .AddTo(gameObject);
 
         .AddTo(gameObject);
 +
 +
    touchScreenKeyboardOnDoneAsObservable
 +
    .Subscribe(touchScreenKeyboard =>
 +
        GameObject.Find("DebugText").GetComponent<Text>().text = touchScreenKeyboard.text
 +
        // Debug.Log(touchScreenKeyboard.text)
 +
    )
 +
    .AddTo(gameObject);
 
</pre>
 
</pre>
 
==参考==
 
==参考==

2022年9月4日 (日) 16:11時点における最新版

android端末にbluetoothキーボードで入力。

private IObservable<TouchScreenKeyboard> touchScreenKeyboardOnDoneAsObservable;
void Start()
{
    touchScreenKeyboardOnDoneAsObservable = Observable.EveryUpdate()
        .Select(_ => TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NamePhonePad, false, false, false))
        .Where(_ => _ != null)
        .Where(_ => TouchScreenKeyboard.isSupported);
        // .Where(_ => _.status == TouchScreenKeyboard.Status.Done);
        .AddTo(gameObject);

    touchScreenKeyboardOnDoneAsObservable
    .Subscribe(touchScreenKeyboard =>
        GameObject.Find("DebugText").GetComponent<Text>().text = touchScreenKeyboard.text
        // Debug.Log(touchScreenKeyboard.text)
    )
    .AddTo(gameObject);

参考