「Unity/Csharp/iTween」の版間の差分
提供: 初心者エンジニアの簡易メモ
行13: | 行13: | ||
==数秒後に数秒間移動する== | ==数秒後に数秒間移動する== | ||
− | iTween.MoveTo (gameObject, iTween.Hash ("x", | + | iTween.MoveTo (gameObject, iTween.Hash ("x", 2, "delay", 2, "time", 3)); |
==ループ== | ==ループ== | ||
− | iTween.MoveTo (gameObject, iTween.Hash ("x | + | iTween.MoveTo (gameObject, iTween.Hash ("x", 2, "time", 3, "loopType", "loop")); |
==往復== | ==往復== | ||
− | iTween.MoveTo (gameObject, iTween.Hash ("x | + | iTween.MoveTo (gameObject, iTween.Hash ("x", 2, "time", 3, "loopType", "pingpong")); |
2017年9月26日 (火) 02:23時点における版
iTweenとは
オブジェクトを簡単い移動させるライブラリ
インストール
https://assetstore.unity.com/packages/tools/animation/itween-84
AssetStoreからDownload
数秒間で座標移動する
例:mcオブジェクト
GameObject gameObject = transform.Find ("mc").gameObject; iTween.MoveTo(gameObject, new Vector3(2f, 2f, 0), 2.0f);
数秒後に数秒間移動する
iTween.MoveTo (gameObject, iTween.Hash ("x", 2, "delay", 2, "time", 3));
ループ
iTween.MoveTo (gameObject, iTween.Hash ("x", 2, "time", 3, "loopType", "loop"));
往復
iTween.MoveTo (gameObject, iTween.Hash ("x", 2, "time", 3, "loopType", "pingpong"));