facebook twitter hatena line email

「Unity/Firebase/RemoteConfig」の版間の差分

提供: 初心者エンジニアの簡易メモ
移動: 案内検索
(firebase側値取得)
(firebase値キャッシュしない設定)
行81: 行81:
 
  settings.IsDeveloperMode = true;
 
  settings.IsDeveloperMode = true;
 
  Firebase.RemoteConfig.FirebaseRemoteConfig.Settings = settings;
 
  Firebase.RemoteConfig.FirebaseRemoteConfig.Settings = settings;
 +
 +
==keyリスト取得==
 +
IEnumerable<string> keys = Firebase.RemoteConfig.FirebaseRemoteConfig.GetKeysByPrefix("propertyname");
 +
foreach (string key in keys) {
 +
    Debug.Log("key=" + key);
 +
}
  
 
==firebase公式RemoteConfigメソッド==
 
==firebase公式RemoteConfigメソッド==
 
https://firebase.google.com/docs/reference/unity/struct/firebase/remote-config/config-value.html?hl=ja#struct_firebase_1_1_remote_config_1_1_config_value
 
https://firebase.google.com/docs/reference/unity/struct/firebase/remote-config/config-value.html?hl=ja#struct_firebase_1_1_remote_config_1_1_config_value

2019年5月28日 (火) 12:42時点における版

Firebase設定

unity/Firebase/基本 [ショートカット]

RemoteConfigインストール

FirebaseRemoteConfig.unitypackageをAssets/Importからインストールする

デフォルトで12時間アプリ内にキャッシュする

Helloworld

公式 https://firebase.google.com/docs/remote-config/use-config-unity?hl=ja

System.Collections.Generic.Dictionary defaults =
  new System.Collections.Generic.Dictionary();

// These are the values that are used if we haven't fetched data from the
// service yet, or if we ask for values that the service doesn't have:
defaults.Add("propertyname_string", "default local string");
defaults.Add("propertyname_int", 1);
defaults.Add("propertyname_float", 1.0);
defaults.Add("propertyname_bool", false);

Firebase.RemoteConfig.FirebaseRemoteConfig.SetDefaults(defaults);

error CS0305: Using the generic type 'Dictionary<TKey, TValue>' requires 2 type argumentsエラー

Dictionary defaults 部分で、error CS0305: Using the generic type 'Dictionary<TKey, TValue>' requires 2 type argumentsエラーがでる。

-System.Collections.Generic.Dictionary defaults = new System.Collections.Generic.Dictionary();
+System.Collections.Dictionary<string, object> defaults = new System.Collections.Dictionary<string, object>();

ローカルで値取得

Dictionary<string, object> defaults = new Dictionary<string, object>();
defaults.Add("propertyname_string", "default local string");
Debug.Log("hoge=" + Firebase.RemoteConfig.FirebaseRemoteConfig.GetValue("propertyname_string").StringValue); // default local string


firebase側値取得

firebase1=hogehogeをfirebaseのRemoteConfigに登録しておく

void Start()
{
        Task fetchTask = Firebase.RemoteConfig.FirebaseRemoteConfig.FetchAsync(new TimeSpan(0)); // cache時間0秒としている。
        fetchTask.ContinueWith(Firebase1FetchComplete);
}
void Firebase1FetchComplete(Task fetchTask)
{
        switch (Firebase.RemoteConfig.FirebaseRemoteConfig.Info.LastFetchStatus)
        {
            case Firebase.RemoteConfig.LastFetchStatus.Success:
                Firebase.RemoteConfig.FirebaseRemoteConfig.ActivateFetched();
                Debug.Log("firebase1=" + Firebase.RemoteConfig.FirebaseRemoteConfig.GetValue("firebase1").StringValue); // hogehoge
                break;
            case Firebase.RemoteConfig.LastFetchStatus.Failure:
                switch (Firebase.RemoteConfig.FirebaseRemoteConfig.Info.LastFetchFailureReason)
                {
                    case Firebase.RemoteConfig.FetchFailureReason.Error:
                        Debug.Log("Fetch failed for unknown reason");
                        break;
                    case Firebase.RemoteConfig.FetchFailureReason.Throttled:
                        Debug.Log("Fetch throttled until " +
                        Firebase.RemoteConfig.FirebaseRemoteConfig.Info.ThrottledEndTime);
                        break;
                }
                break;
            case Firebase.RemoteConfig.LastFetchStatus.Pending:
                Debug.Log("Latest Fetch call still pending.");
                break;
        }
}

参考: https://qiita.com/wapa5pow/items/04edd95d312ee27f1da8

firebase値キャッシュしない設定

var settings = Firebase.RemoteConfig.FirebaseRemoteConfig.Settings;
settings.IsDeveloperMode = true;
Firebase.RemoteConfig.FirebaseRemoteConfig.Settings = settings;

keyリスト取得

IEnumerable<string> keys = Firebase.RemoteConfig.FirebaseRemoteConfig.GetKeysByPrefix("propertyname");
foreach (string key in keys) {
    Debug.Log("key=" + key);
}

firebase公式RemoteConfigメソッド

https://firebase.google.com/docs/reference/unity/struct/firebase/remote-config/config-value.html?hl=ja#struct_firebase_1_1_remote_config_1_1_config_value