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「Unity/Native連携/Kotlinバックグランドアラーム」の版間の差分

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(Admin がページ「Unity/Native連携/Kotlinバックグランド通知」を「Unity/Native連携/Kotlinバックグランドアラーム」に、リダイレクトを残さずに移動しました)
 
(同じ利用者による、間の3版が非表示)
行1: 行1:
Unity側
+
==Unity側==
 
RenkeiScene.cs
 
RenkeiScene.cs
 
<pre>
 
<pre>
行9: 行9:
 
public class RenkeiScene : MonoBehaviour
 
public class RenkeiScene : MonoBehaviour
 
{
 
{
     [SerializeField] Button button;
+
     [SerializeField] Button alarmButton;
 
     void Start()
 
     void Start()
 
     {
 
     {
         button.onClick.AddListener(CallMethod);
+
         alarmButton.onClick.AddListener(CallMethodAlarm);
 
     }
 
     }
     void CallMethod()
+
     void CallMethodAlarm()
 
     {
 
     {
         SetAlarm(0, 0, 10);
+
         SetAlarm(10);
 
     }
 
     }
 
#if UNITY_ANDROID && !UNITY_EDITOR
 
#if UNITY_ANDROID && !UNITY_EDITOR
     public void SetAlarm(int hour, int minute, int second)
+
     public void SetAlarm(int second)
 
     {
 
     {
         Debug.Log("SetAlarm hour=" + hour + " min=" + minute + " second=" + second);
+
         Debug.Log("SetAlarm second=" + second);
 
         using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
 
         using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
 
         {
 
         {
行28: 行28:
  
 
             AndroidJavaClass alarmReceiver = new AndroidJavaClass("com.example.mylibrary.AlarmReceiver");
 
             AndroidJavaClass alarmReceiver = new AndroidJavaClass("com.example.mylibrary.AlarmReceiver");
             alarmReceiver.CallStatic("setAlarm", context, hour, minute, second);
+
             alarmReceiver.CallStatic("setAlarm", context, second);
 
         }
 
         }
 
     }
 
     }
行45: 行45:
 
}
 
}
 
</pre>
 
</pre>
Android側
+
==Android側==
 
AlarmPermissionHelper.kt
 
AlarmPermissionHelper.kt
 
<pre>
 
<pre>
行98: 行98:
 
     companion object {
 
     companion object {
 
         @JvmStatic
 
         @JvmStatic
         fun setAlarm(context: Context, hour: Int, minute: Int, second: Int) {
+
         fun setAlarm(context: Context, second: Int) {
 
             val alarmManager = context.getSystemService(Context.ALARM_SERVICE) as AlarmManager
 
             val alarmManager = context.getSystemService(Context.ALARM_SERVICE) as AlarmManager
 
             val intent = Intent(context, AlarmReceiver::class.java)
 
             val intent = Intent(context, AlarmReceiver::class.java)
 
             val pendingIntent = PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_IMMUTABLE)
 
             val pendingIntent = PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_IMMUTABLE)
             val triggerAtMillis = SystemClock.elapsedRealtime() + calculateTriggerTime(hour, minute, second)
+
             val triggerAtMillis = SystemClock.elapsedRealtime() + calculateTriggerTime(second)
 
             alarmManager.setExact(AlarmManager.ELAPSED_REALTIME_WAKEUP, triggerAtMillis, pendingIntent)
 
             alarmManager.setExact(AlarmManager.ELAPSED_REALTIME_WAKEUP, triggerAtMillis, pendingIntent)
 
         }
 
         }
  
         private fun calculateTriggerTime(hour: Int, minute: Int, second: Int): Long {
+
         private fun calculateTriggerTime(second: Int): Long {
 
             // 現在の時間を取得
 
             // 現在の時間を取得
 
             val now = System.currentTimeMillis()
 
             val now = System.currentTimeMillis()
行112: 行112:
 
             calendar.timeInMillis = now
 
             calendar.timeInMillis = now
  
             // 現在の時間に指定された時間、分、秒を加算
+
             // 現在の時間に指定された秒を加算
            calendar.add(Calendar.HOUR_OF_DAY, hour)
+
            calendar.add(Calendar.MINUTE, minute)
+
 
             calendar.add(Calendar.SECOND, second)
 
             calendar.add(Calendar.SECOND, second)
  

2024年9月11日 (水) 17:16時点における最新版

Unity側

RenkeiScene.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class RenkeiScene : MonoBehaviour
{
    [SerializeField] Button alarmButton;
    void Start()
    {
        alarmButton.onClick.AddListener(CallMethodAlarm);
    }
    void CallMethodAlarm()
    {
        SetAlarm(10);
    }
#if UNITY_ANDROID && !UNITY_EDITOR
    public void SetAlarm(int second)
    {
        Debug.Log("SetAlarm second=" + second);
        using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
        {
            AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaObject context = activity.Call<AndroidJavaObject>("getApplicationContext");

            AndroidJavaClass alarmReceiver = new AndroidJavaClass("com.example.mylibrary.AlarmReceiver");
            alarmReceiver.CallStatic("setAlarm", context, second);
        }
    }
    // 権限付与
    public void RequestExactAlarmPermission()
    {
        using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
        {
            AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");

            AndroidJavaObject alarmPermissionHelper = new AndroidJavaObject("com.example.alarmapp.AlarmPermissionHelper");
            alarmPermissionHelper.Call("requestExactAlarmPermission", activity);
        }
    }
#endif
}

Android側

AlarmPermissionHelper.kt

package com.example.mylibrary

import android.content.Intent
import android.provider.Settings
import android.app.AlarmManager
import android.content.Context
import android.os.Build
import android.net.Uri

class AlarmPermissionHelper {

    fun requestExactAlarmPermission(context: Context) {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
            val alarmManager = context.getSystemService(Context.ALARM_SERVICE) as AlarmManager

            if (!alarmManager.canScheduleExactAlarms()) {
                // アラームの許可がない場合、設定画面を開く
                val intent = Intent().apply {
                    action = Settings.ACTION_REQUEST_SCHEDULE_EXACT_ALARM
                    data = Uri.parse("package:${context.packageName}")
                }
                context.startActivity(intent)
            }
        }
    }
}

AlarmReceiver.kt

package com.example.mylibrary

import android.app.AlarmManager
import android.app.PendingIntent
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.os.SystemClock
import android.util.Log
import android.widget.Toast
import java.util.Calendar

class AlarmReceiver : BroadcastReceiver() {

    override fun onReceive(context: Context, intent: Intent) {
        val message = "時間です"
        Toast.makeText(context, message, Toast.LENGTH_SHORT).show()
    }

    companion object {
        @JvmStatic
        fun setAlarm(context: Context, second: Int) {
            val alarmManager = context.getSystemService(Context.ALARM_SERVICE) as AlarmManager
            val intent = Intent(context, AlarmReceiver::class.java)
            val pendingIntent = PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_IMMUTABLE)
            val triggerAtMillis = SystemClock.elapsedRealtime() + calculateTriggerTime(second)
            alarmManager.setExact(AlarmManager.ELAPSED_REALTIME_WAKEUP, triggerAtMillis, pendingIntent)
        }

        private fun calculateTriggerTime(second: Int): Long {
            // 現在の時間を取得
            val now = System.currentTimeMillis()
            val calendar = Calendar.getInstance()
            calendar.timeInMillis = now

            // 現在の時間に指定された秒を加算
            calendar.add(Calendar.SECOND, second)

            // 計算された時間が現在の時間より後であることを確認
            return calendar.timeInMillis - now
        }
    }
}

Assets/Plugins/Android/AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.unity3d.player"
    xmlns:tools="http://schemas.android.com/tools">
    <uses-permission android:name="android.permission.SCHEDULE_EXACT_ALARM" />
    <application>
        <receiver
            android:name="com.example.mylibrary.AlarmReceiver"
            android:enabled="true"
            android:exported="true" />
        <activity android:name="com.unity3d.player.UnityPlayerActivity"
                  android:theme="@style/UnityThemeSelector">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
        </activity>
    </application>
</manifest>