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| [[Unity/バージョンアップメモ/unity2017.2]] | | [[Unity/バージョンアップメモ/unity2017.2]] |
− | ==unity2020.1.2f1へ==
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− | unity2019.2.12f1からunity2020.1.2f1へ
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− |
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− | ===Component GUI Layerエラーが出るとき===
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− | <pre>
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− | Component GUI Layer in Main Camera for Scene unity is no longer available.
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− | It will be removed after you edit this GameObject and save the Scene.
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− | </pre>
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− | MainCameraのFlareLayerをremoveするとよい。
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− |
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− | 参考:https://baba-s.hatenablog.com/entry/2020/05/07/070100
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− |
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− | ===androidのとき===
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− | ====android.useAndroidXが設定されてないエラー====
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− | 以下のようなメッセージが出た場合
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− | <pre>
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− | * What went wrong:
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− | Could not determine the dependencies of task ':launcher:lintVitalRelease'.
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− | > This project uses AndroidX dependencies, but the 'android.useAndroidX' property is not enabled. Set this property to true in the gradle.properties file and retry.
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− | The following AndroidX dependencies are detected: androidx.versionedparcelable:versionedparcelable:1.0.0, androidx.fragment:fragment:1.0.0, androidx.slidingpanelayout:slidingpanelayout:1.0.0, androidx.core:core:1.0.0, androidx.customview:customview:1.0.0, androidx.swiperefreshlayout:swiperefreshlayout:1.0.0, androidx.interpolator:interpolator:1.0.0, androidx.loader:loader:1.0.0, androidx.drawerlayout:drawerlayout:1.0.0, androidx.viewpager:viewpager:1.0.0, androidx.collection:collection:1.0.0, androidx.localbroadcastmanager:localbroadcastmanager:1.0.0, androidx.lifecycle:lifecycle-common:2.0.0, androidx.arch.core:core-common:2.0.0, androidx.annotation:annotation:1.1.0, androidx.legacy:legacy-support-core-ui:1.0.0, androidx.lifecycle:lifecycle-livedata:2.0.0, androidx.lifecycle:lifecycle-viewmodel:2.0.0, androidx.lifecycle:lifecycle-livedata-core:2.0.0, androidx.browser:browser:1.0.0, androidx.arch.core:core-runtime:2.0.0, androidx.legacy:legacy-support-core-utils:1.0.0, androidx.documentfile:documentfile:1.0.0, androidx.cursoradapter:cursoradapter:1.0.0, androidx.lifecycle:lifecycle-runtime:2.0.0, androidx.coordinatorlayout:coordinatorlayout:1.0.0, androidx.asynclayoutinflater:asynclayoutinflater:1.0.0, androidx.print:print:1.0.0
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− |
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− | * Try:
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− | Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
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− | </pre>
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− | AndroidのPublisingSettingのCustomGradlePropertiesTemplateにチェックを付け、生成されたgradleTemplate.propertiesに以下を追加
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− |
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− | Assets/Plugins/Android/gradleTemplate.properties
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− | <pre>
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− | android.enableJetifier=true
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− | android.useAndroidX=true
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− | </pre>
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− |
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− | ====firebase-xxxx-unity.jarがない====
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− | 以下のようなエラーが出るとき
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− | <pre>
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− | > Could not find firebase-analytics-unity.jar (com.google.firebase:firebase-analytics-unity:6.10.0).
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− | > Could not find firebase-app-unity.jar (com.google.firebase:firebase-app-unity:6.10.0).
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− | > Could not find firebase-auth-unity.jar (com.google.firebase:firebase-auth-unity:6.10.0).
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− | > Could not find firebase-config-unity.jar (com.google.firebase:firebase-config-unity:6.10.0).
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− | > Could not find firebase-crashlytics-unity.jar (com.google.firebase:firebase-crashlytics-unity:6.10.0).
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− | > Could not find firebase-functions-unity.jar (com.google.firebase:firebase-functions-unity:6.10.0).
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− | </pre>
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− | firebaseを再度downloadして(firebase_unity_sdk_6.15.2.zip)各種unitypackageをインストールする。
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− |
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− | ====GoogleMobileAds周りのエラーのとき====
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− | Assets/GoogleMobileAdsを最新のGoogleMobileAds5.3.0 (https://github.com/googleads/googleads-mobile-unity/releases/tag/v5.3.0) をインポート
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− | <pre>
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− | java.lang.RuntimeException: Unable to get provider com.google.android.gms.ads.MobileAdsInitProvider: java.lang.IllegalStateException:
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− | </pre>
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− | Assets/Plugin/Android/GoogleMobileAdsPluginを削除して、最新のGoogleMobileAds5.3.0 をimport
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− | <pre>
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− | BuildMethodException: [GoogleMobileAds] AndroidManifest.xml is missing. Try re-importing the plugin.
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− | ManifestProcessor.StopBuildWithMessage (System.String message) (at
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− | </pre>
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− | ====multidexのエラーが出るとき====
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− | 以下エラーが出るとき
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− | <pre>
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− | com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives:
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− | </pre>
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− |
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− | 以下ファイルにmultiDexEnabledを追加する
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− |
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− | Assets/Plugins/Android/mainTemplate.gradle
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− | <pre>
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− | android {
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− | defaultConfig {
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− | multiDexEnabled true
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− | }
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− | dependencies {
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− | implementation 'androidx.multidex:multidex:2.0.1'
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− | }
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− | }
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− | </pre>
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− | androidxでなくandroid.supportを使ってる場合はこちら、
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− | implementation 'com.android.support:multidex:1.0.3'
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− |
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− | 参考:[[Unity/GoogleMobileSDK/ライブラリ自動読み込み]] [ショートカット]
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− |
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− | ====複数のBuildConfigが登録されてるエラーが出るとき====
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− | 以下のようなエラーが出るとき
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− | <pre>
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− | com.android.build.gradle.internal.tasks.Workers$ActionFacade
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− | Type com.google.unity.BuildConfig is defined multiple times:
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− | /Users/mac1/.gradle/caches/transforms-2/files-2.1/c9cf383e15a96332348d065caa0c331b/jetified-googlemobileads-unity-runtime/classes.dex,
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− | Temp/gradleOut/launcher/build/intermediates/external_file_lib_dex_archives/release/out/0_jetified-unity-plugin-library.jar:classes.dex
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− | </pre>
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− | *バージョンアップでcom.google.unity.BuildConfigの競合が起こってるので、アプリ下のTempを一旦削除すれば良い。
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− | *Assets/Plugins/x86_64/Firebaseもfirebase-6.15.2では不要っぽいので削除。
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− |
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− | ====compileSdkVersionがないとき====
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− | 以下メッセージが出るとき、compileSdkVersionがAssets/Plugins/Android/mainTemplate.gradleに含まれてないので確認する。
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− | <pre>
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− | A problem occurred configuring project ':unityLibrary'.
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− | > compileSdkVersion is not specified. Please add it to build.gradle
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− | </pre>
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− |
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− | ====bundle()メソッドが見つからないと出るとき====
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− | 以下メッセージが出るとき
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− | <pre>
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− | A problem occurred evaluating project ':unityLibrary'.
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− | > Could not find method bundle() for arguments
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− | </pre>
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− |
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− | Assets/Plugins/Android/mainTemplate.gradleに以下のようにbundleがある場合は、コメントアウトしておく。
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− | <pre>
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− | /*
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− | bundle {
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− | language {
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− | enableSplit = false
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− | }
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− | density {
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− | enableSplit = false
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− | }
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− | abi {
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− | enableSplit = true
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− | }
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− | }
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− | */
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− | </pre>
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− | 参考:https://stackoverflow.com/questions/54234394/how-to-resolve-could-not-find-method-bundle-for-arguments-build-6plat21h
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− |
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− | ====ライブラリプロジェクトはapplicationIdを設定できませんと出るとき====
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− | 以下メッセージが出るとき
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− | <pre>
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− | Library projects cannot set applicationId. applicationId is set to in default config.
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− | </pre>
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− | Assets/Plugins/Android/mainTemplate.gradleにapplicationIdが含まれてるときは、削除する
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− |
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− | ====google-services.json がないと出るとき====
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− | 以下メッセージが出るとき
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− | <pre>
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− | Failed to read Firebase options from the app's resources. Either make sure google-services.json is included in your build or specify options explicitly.
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− | </pre>
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− |
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− | Assets/Plugins/Android/mainTemplate.gradle に以下sourceSetsを追加
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− | <pre>
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− | android {
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− | sourceSets {
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− | main {
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− | res.srcDirs += '/[path_project]/Assets/Plugins/Android/Firebase/res/values/google-services.xml'
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− | }
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− | }
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− | }
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− | </pre>
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− | ====Crashlytics build IDがミスしてると出るとき====
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− | <pre>
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− | E FirebaseCrashlytics: The Crashlytics build ID is missing. This occurs when Crashlytics tooling is absent from your app's build configuration. Please review Crashlytics onboarding instructions and ensure you have a valid Crashlytics account.
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− | </pre>
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− | Packages/manifest.jsonから一旦crashlyticsを消す。
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− |
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− | ====Failed to update Android SDK package list. See the Console for details.エラーが出るとき====
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− | [[Unity/開発環境/Android]] [ショートカット]] sdkmanagerから対象APIのsdkをインストール
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− |
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− | ====com.unity.purchasing.googleplay.GooglePlayPurchasingが見つからず課金処理が停止する====
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− | [[Unity/課金/インストール]] [ショートカット] こちらを確認
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− |
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− | ===iosのとき===
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− | ===using manual reference counting エラー1===
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− | 以下エラーが出るとき(UnityEarlyTransactionObserver.mmで起こった)
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− | Cannot synthesize weak property in file using manual reference counting
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− | BuildSettingからWeak References in Manual Retain ReleaseをNoからYesへ
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− |
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− | ===using manual reference countingエラー2===
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− | 以下エラーが出るとき(Libraries/Plugins/iOS/GADUNativeCustomTemplateAd.mm で起こった)
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− | Cannot create __weak reference in file using manual reference counting
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− | BuildSettingからWeak References in Manual Retain ReleaseをNoからYesへ(Levelsを選択してすべてをYesへ)
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− |
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| ==unity2019.3.0f6へ== | | ==unity2019.3.0f6へ== |
| unity2019.2.0f1からunity2019.3.0f6へ | | unity2019.2.0f1からunity2019.3.0f6へ |
Assets/Plugins/Pixelplacement/iTween/iTween.cs(6083,4): error CS0619: 'GUITexture.color' is obsolete: 'GUITexture has been removed. Use UI.Image instead.'
It will be removed after you edit this GameObject and save the Scene.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)