「Unity/3d/3dから2dの座標変換」の版間の差分
提供: 初心者エンジニアの簡易メモ
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− | + | ==3dから2dの座標変換のサンプル== | |
LabelPosition.cs | LabelPosition.cs | ||
<pre> | <pre> | ||
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} | } | ||
</pre> | </pre> | ||
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+ | 呼び出し方サンプル | ||
Example.cs | Example.cs |
2020年9月17日 (木) 09:09時点における版
3dから2dの座標変換のサンプル
LabelPosition.cs
using UnityEngine; public class LabelPosition : MonoBehaviour { [SerializeField] public Camera mainCamera, uiCamera; [SerializeField] public GameObject cube; [SerializeField] public Canvas canvas; void Update() { var pos = Vector2.zero; var worldCamera = mainCamera; var canvasRect = canvas.GetComponent<RectTransform>(); Vector3 position = new Vector3( cube.transform.position.x, cube.transform.position.y + 1f, cube.transform.position.z ); var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position); RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos); this.GetComponent<RectTransform>().localPosition = pos; } }
呼び出し方サンプル
Example.cs
void LabelCall() { Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>(); GameObject zombie = GameObject.Find("Zombie" + wordcnt + "Object"); GameObject obj = GameObject.Find("NewText"); LabelPosition labelPosition = obj.GetComponent<LabelPosition>(); labelPosition.mainCamera = camera; labelPosition.uiCamera = camera; labelPosition.cube = zombie; labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); }