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「Unity/Csharp/アプリ評価」の版間の差分

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(ページの作成:「==サンプル== <pre> using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_IOS using System; using UnityEngine.iOS; using System.Run...」)
 
(サンプル)
行1: 行1:
 
==サンプル==
 
==サンプル==
 +
使用方法
 +
Review review = new Review();
 +
review.Open();
 +
 +
Assets/Plugins/iOS/ReviewPlugin.mm
 +
<pre>
 +
#import <StoreKit/StoreKit.h>
 +
extern "C" {
 +
        void RequestReview(){
 +
                [SKStoreReviewController requestReview];
 +
        }
 +
}
 +
</pre>
 +
 +
review.cs
 
<pre>
 
<pre>
 
using System.Collections;
 
using System.Collections;
行34: 行49:
 
}
 
}
 
</pre>
 
</pre>
 +
 
==参考==
 
==参考==
 
http://kan-kikuchi.hatenablog.com/entry/RequestReview
 
http://kan-kikuchi.hatenablog.com/entry/RequestReview

2018年3月31日 (土) 19:47時点における版

サンプル

使用方法

Review review = new Review();
review.Open();

Assets/Plugins/iOS/ReviewPlugin.mm

#import <StoreKit/StoreKit.h>
extern "C" {
        void RequestReview(){
                [SKStoreReviewController requestReview];
        }
}

review.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

#if UNITY_IOS
using System;
using UnityEngine.iOS;
using System.Runtime.InteropServices;
#endif

public class Review {
	#if UNITY_IOS
	[DllImport ("__Internal")]
	private static extern float RequestReview();
	#endif
	public void Open () {
		string appleId = "1357901xxx";
		#if UNITY_ANDROID
		string url = "market://details?id=" + Application.identifier;
		Application.OpenURL(url);
		#elif UNITY_IOS
		Version iosVersion = new Version(Device.systemVersion);
		Version minVersion = new Version("10.3");
		if (iosVersion >= minVersion) {
			RequestReview();
		} else {
			string url = "itms-apps://itunes.apple.com/jp/app/id" + appleId + "?mt=8&action=write-review";
			Application.OpenURL(url);
		}
		#endif
	}
}

参考

http://kan-kikuchi.hatenablog.com/entry/RequestReview

http://yayaolab.com/archives/355

http://indie-du.com/entry/2017/09/23/173226